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Autor/inn/enCohen, Alex; Alden, John; Ring, Jonathan
TitelUsing a "Gateway Game" to Stimulate Student Interest and Build Foundational Knowledge
QuelleIn: Journal of Political Science Education, 17 (2021), S.104-115 (12 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1551-2169
DOI10.1080/15512169.2021.1921588
SchlagwörterEducational Games; Active Learning; Political Science; Student Interests; Simulation; Student Motivation; Student Satisfaction; Academic Achievement; United States Government (Course); College Students
AbstractActive learning--and gaming, in particular--is now a well-established part of many political science courses. First, we discuss the design and implementation of a "Gateway Game", a pedagogical tool with broad applicability and test its effectiveness in increasing student motivation, satisfaction, and learning. Crucially, we provide instructors with all the tools necessary to run the game in their classroom to experience this for themselves. Second, using surveys of classroom participants, we show that the game increases student satisfaction, motivation, and learning, suggesting that this game comprises an exciting entry point for learning in many environments. Third, we describe how this game can be integrated into a variety of courses and subfields. (As Provided).
AnmerkungenRoutledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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