Literaturnachweis - Detailanzeige
Autor/inn/en | Markey, Patrick M.; Ferguson, Christopher J.; Hopkins, Lauren I. |
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Titel | Video Game Play: Myths and Benefits |
Quelle | In: American Journal of Play, 13 (2020) 1, S.87-106 (20 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1938-0399 |
Schlagwörter | Video Games; Educational Benefits; Interpersonal Competence; Visual Perception; Spatial Ability; Misconceptions; Violence; Aggression; Obesity; Scientific Research; Questionnaires; Item Analysis; Skill Development; Reaction Time; Children |
Abstract | Whether kids should be encouraged to play video games remains a topic of debate among many parents, who often entertain some of the myths associated with video game play. The authors review the latest scientific evidence to dispel worries that video game play contributes to obesity, desensitizes players to real-world violence, and causes aggressive behavior. They also discuss research that demonstrates video game play helps improve social skills and visuospatial cognitive abilities, aids in mood management, and even appears to decrease real-world violence. They conclude that playing video games can be a worthwhile activity for most children when balanced with other life responsibilities. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |