Literaturnachweis - Detailanzeige
Autor/in | Basuhail, Abdullah Ahmad |
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Titel | Application of Learning Objects for Computer Programming-Based Problem Solving |
Quelle | In: Canadian Journal of Learning and Technology, 46 (2020) 1, (15 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1499-6677 |
Schlagwörter | Resource Units; Teaching Methods; Programming; Problem Solving; Educational Technology; Technology Uses in Education; Animation; Higher Education; Coding |
Abstract | This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the programming that are used to implement a solution for a problem under consideration. The developed learning objects feature the possibility of reusability and adaptability in e-learning settings. Moreover, the learning objects can be utilized as a hands-on experience for the learners of a certain subject matter. The approach applied for the design and implementation of the learning objects for computer programming-based problem solving can be extended to other disciplines of science and technology. As a demonstration of the proposed methodology, we showed an application that utilizes the approach to implement a learning object for solving a well-known statistics and probability problem. (As Provided). |
Anmerkungen | Canadian Network for Innovation in Education. 260 Dalhousie Street Suite 204, Ottawa, ON K1N 7E4, Canada. Tel: 613-241-0018; Fax: 613-241-0019; e-mail: cnie-rcie@cnie-rcie.ca; Web site: http://www.cjlt.ca |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |