Literaturnachweis - Detailanzeige
Autor/inn/en | Gestwicki, Paul; McNely, Brian |
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Titel | Interdisciplinary Projects in the Academic Studio |
Quelle | In: ACM Transactions on Computing Education, 16 (2016) 2, Artikel 8 (24 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1946-6226 |
DOI | 10.1145/2732157 |
Schlagwörter | Interdisciplinary Approach; Student Projects; Undergraduate Students; Teaching Methods; Models; Computer Science Education; Computer Software; School Business Relationship; Educational Games; Video Games; Active Learning; Authentic Learning; Planning; Meetings Fächerübergreifender Unterricht; Fächerverbindender Unterricht; Interdisziplinarität; Schulprojekt; Teaching method; Lehrmethode; Unterrichtsmethode; Analogiemodell; Computer science lessons; Informatikunterricht; Educational game; Lernspiel; Video game; Videospiel; Videospiele; Aktives Lernen; Ablaufplanung; Planungsprozess; Meeting; Tagung |
Abstract | We define and describe the academic studio model for interdisciplinary, undergraduate, project-oriented education. This model brings faculty, students, and community partners together to investigate an openended academic question, and their collaboration yields an original product that represents their inquiry. The academic studio integrates agile software development practice, project-oriented pedagogy, and sociocultural cognition theories. Scrum provides the framework in which self-organizing, cross-functional teams define their methodology, and Scrum practices facilitate assessment of student learning outcomes. This model emerged from design-based research across six studio instances, each of which investigated the relationship of fun, games, and learning through the development of educational video games. Formal and informal analysis of these instances gives rise to several themes, including the importance of a formalized process to encourage learning and productivity, the critical role of an expert faculty mentor, the need to combine academic and industrial practice to manage the inherent challenges of collaborative software development, and the unique characteristics of learning outcomes arising from this model. We conclude that the academic studio model is beneficial to student learning and faculty development, and we encourage the adoption, adaptation, and evaluation of the model. (As Provided). |
Anmerkungen | Association for Computing Machinery. 2 Penn Plaza Suite 701, New York, NY 10121. Tel: 800-342-6626; Tel: 212-626-0500; Fax: 212-944-1318; e-mail: acmhelp@acm.org; Web site: http://toce.acm.org/ |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |