Literaturnachweis - Detailanzeige
Autor/inn/en | Flynn, Rachel M.; Richert, Rebekah A.; Wartella, Ellen |
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Titel | Play in a Digital World: How Interactive Digital Games Shape the Lives of Children |
Quelle | In: American Journal of Play, 12 (2019) 1, S.54-73 (20 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1938-0399 |
Schlagwörter | Video Games; Play; Young Children; Child Development; Interaction; Computer Games; Childrens Television; Curriculum; Life Style; Physical Activities; Prosocial Behavior; Interpersonal Competence |
Abstract | The authors discuss the impact of interactive digital games on the lives and the play of young children in terms of "Sesame Street"'s express mission to help children become smarter, stronger, and kinder. They conclude that such games have much the same effect as other types of play and call for more research to help use it. (As Provided). |
Anmerkungen | The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: http://www.thestrong.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |