Literaturnachweis - Detailanzeige
Autor/in | Wilcox, Steve |
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Titel | Praxis Games a Design Philosophy for Mobilizing Knowledge through Play |
Quelle | In: American Journal of Play, 11 (2019) 2, S.156-182 (27 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1938-0399 |
Schlagwörter | Educational Games; Instructional Design; Praxis; Play; Teaching Methods; Learning Theories; Feminism; Epistemology; Learning Activities; Health Education; Video Games; Health Services; Patient Education; Heuristics; Affordances; Discovery Learning Educational game; Lernspiel; Lesson concept; Lessonplan; Unterrichtsentwurf; Spiel; Teaching method; Lehrmethode; Unterrichtsmethode; Learning theory; Lerntheorie; Feminismus; Erkenntnistheorie; Lernaktivität; Gesundheitsaufklärung; Gesundheitsbildung; Gesundheitserziehung; Video game; Videospiel; Videospiele; Health service; Gesundheitsdienst; Gesundheitswesen; Heuristik; Entdeckendes Lernen |
Abstract | Game design offers a unique but often misunderstood pedagogical opportunity. The author draws on learning theory, feminist epistemology, and game studies to analyze a novel genre of games capable of realizing this opportunity by mobilizing knowledge through play--praxis games--founded on the concept of situated praxis. Situated praxis encourages the design and development of games that guide players to discover knowledge inside a range of communities, domains, and experiences. To demonstrate the applicability of such design, the author discusses his experience with games related to healthcare. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |