Literaturnachweis - Detailanzeige
Autor/inn/en | Wilson, Jay; Gobeil, Marc |
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Titel | Guitars and Makerspace: Examining the Experience of First Nations Students |
Quelle | In: Canadian Journal of Learning and Technology, 43 (2017) 3, (16 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1499-6677 |
Schlagwörter | High School Students; Active Learning; Student Projects; Teaching Methods; Computer Assisted Design; Design Crafts; Creative Activities; Creativity; Indigenous Populations; Educational Experience; Learner Engagement; Student Motivation; Qualitative Research; Case Studies; Focus Groups; Student Surveys; Canada Natives; Attendance; Academic Achievement; Instructional Innovation; Teacher Effectiveness; Skill Development; Student Attitudes; Foreign Countries; Observation High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin; Aktives Lernen; Schulprojekt; Teaching method; Lehrmethode; Unterrichtsmethode; Dekoration; Kreativität; Sinti und Roma; Bildungserfahrung; Schulische Motivation; Qualitative Forschung; Case study; Fallstudie; Case Study; Schülerbefragung; Anwesenheit; Schulleistung; Educational Innovation; Bildungsinnovation; Effectiveness of teaching; Instructional effectiveness; Lehrerleistung; Unterrichtserfolg; Kompetenzentwicklung; Qualifikationsentwicklung; Schülerverhalten; Ausland; Beobachtung |
Abstract | This research project examined the impact on student engagement of a makerspace approach in an all-First Nations high school. First Nations learners have many factors limiting their success in the K-12 system such as lack of connection to the curriculum, limited cultural relevance of course content, and poor attendance. A common concern for those working with First Nations students is how to deliver a learning experience that is engaging and assists students in earning enough credits to graduate. In this case study, a makerspace approach to learning was used to engage and support learners. A makerspace is a learning context where participants are supported and encouraged to design and create as part of required learning, to meet curricular objectives, or to creatively explore their own ideas. The program at the focus of this research introduced students to 3D computer design technology and (computer numerical control) CNC wood milling technology to make electric guitars. This project used a case study design to determine ways to improve the school experience of First Nations students through unique course design. The findings show that the experience for students was positive, engagement increased, and attendance showed improvement (As Provided). |
Anmerkungen | Canadian Network for Innovation in Education. 260 Dalhousie Street Suite 204, Ottawa, ON K1N 7E4, Canada. Tel: 613-241-0018; Fax: 613-241-0019; e-mail: cnie-rcie@cnie-rcie.ca; Web site: http://www.cjlt.ca |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |