Literaturnachweis - Detailanzeige
Autor/in | DeVane, Benjamin |
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Titel | A Problem of Play for Democratic Education? Abstraction, Realism, and Exploration in Learning Games. A Response to "The Challenges of Gaming for Democratic Education: The Case of iCivics" |
Quelle | In: Democracy & Education, 25 (2017) 2, Artikel 11 (7 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1085-3545 |
Schlagwörter | Stellungnahme; Play; Educational Games; Democracy; Civics; Citizenship Education; Video Games; Supplementary Education; Technology Uses in Education; Educational Technology; Learner Engagement; Decision Making; Social Problems; College Students; Protocol Analysis; Design; Teaching Methods; Affective Behavior Spiel; Educational game; Lernspiel; Demokratie; Staatsbürgerkunde; Citizenship; Education; Politische Bildung; Politische Erziehung; Staatsbürgerliche Erziehung; Video game; Videospiel; Videospiele; Ergänzungsunterricht; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Unterrichtsmedien; Decision-making; Entscheidungsfindung; Social problem; Soziales Problem; Collegestudent; Teaching method; Lehrmethode; Unterrichtsmethode; Affective disturbance; Active behaviour; Affektive Störung |
Abstract | In this review article, I argue that games are complementary, not self-supporting, learning tools for democratic education because they can: (a) offer "simplified, but often not simple, outlines" (later called "models") of complex social systems that generate further inquiry; (b) provide "practice spaces" for exploring systems that do not have the often serious consequences of taking direct and immediate social, civic, and legal action; and (c) use rules to allow players to explore this aforementioned outline or model by "making decisions and seeing an outcome." To make these arguments, I perform a close reading of three examples of participatory and playful media that could be germane to, but are not designed for, educational settings: the early-20th-century board game "The Landlord's Game," YouTube videos advising about law enforcement encounters, and the dystopian indie game "Papers, Please." [For "The Challenges of Gaming for Democratic Education: The Case of iCivics," see EJ1120056.] (As Provided). |
Anmerkungen | Lewis & Clark Graduate School of Education and Counseling. 0615 SW Palatine Hill Road MSC 93, Portland, OR 97219. Tel: 503-768-6054; Fax: 503-768-6053; e-mail: journal@lclark.edu; Web site: http://democracyeducationjournal.org/home |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |