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Autor/inFrydenberg, Mark
TitelGame Development as a Pathway to Information Technology Literacy
QuelleIn: Information Systems Education Journal, 14 (2016) 4, S.54-68 (15 Seiten)
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1545-679X
SchlagwörterGames; Design; Programming; Teaching Methods; College Students; Business Administration Education; Information Technology; Technological Literacy; Multimedia Materials; Computer Oriented Programs; Concept Formation; Student Surveys; Assignments; Student Attitudes; Massachusetts
AbstractTeaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language, as a means not only to introduce programming concepts, but also to promote the development of information and communications technology (ICT) literacy skills among first-year business students. The paper argues that in addition to learning programming concepts, completing the steps involved to develop and publish an original game requires students to demonstrate a variety of ICT skills. To be successful, they must be proficient at creating and editing multimedia, interacting with multiple operating systems and mobile devices, performing research online, transferring files from one machine to another, and uploading the files for their games to an app store and the web. (As Provided).
AnmerkungenInformation Systems and Computing Academic Professionals. Box 488, Wrightsville Beach, NC 28480. e-mail: publisher@isedj.org; Web site: http://isedj.org
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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