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Autor/inn/enJenson, Jennifer; de Castell, Suzanne; Muehrer, Rachel; McLaughlin-Jenkins, Erin
TitelPlaying and Learning: An iPad Game Development & Implementation Case Study
QuelleIn: Canadian Journal of Learning and Technology, 42 (2016) 3, (19 Seiten)
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1499-6677
SchlagwörterTeaching Methods; Video Games; Handheld Devices; Educational Technology; Technology Uses in Education; Grade 1; Grade 2; Elementary School Students; Pretests Posttests; Learner Engagement; Educational Games; Design; Program Effectiveness; Conventional Instruction; Questionnaires; Reading Skills; Mixed Methods Research
AbstractThere is a great deal of enthusiasm for the use of games in formal educational contexts; however, there is a notable and problematic lack of studies that make use of replicable study designs to empirically link games to learning (Young, et al., 2012). This paper documents the iterative design and development of an educationally focused game, Compareware in Flash and for the iPad. We also report on a corresponding pilot study of 146 Grades 1 and 2 students playing the game, a paper and pencil related activity and completing a pre- and post-test. The paper outlines preliminary findings from the play testing, which included high levels of student engagement, an approaching statistical improvement from pre- to post-test, and a discussion of the improvements that needed to be made to the game following the pilot study. (As Provided).
AnmerkungenCanadian Network for Innovation in Education. 260 Dalhousie Street Suite 204, Ottawa, ON K1N 7E4, Canada. Tel: 613-241-0018; Fax: 613-241-0019; e-mail: cnie-rcie@cnie-rcie.ca; Web site: http://www.cjlt.ca
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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