Literaturnachweis - Detailanzeige
Autor/in | Shih, Ya-Chun |
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Titel | A Virtual Walk through London: Culture Learning through a Cultural Immersion Experience |
Quelle | In: Computer Assisted Language Learning, 28 (2015) 5, S.407-428 (22 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0958-8221 |
DOI | 10.1080/09588221.2013.851703 |
Schlagwörter | Geographic Information Systems; Case Studies; Qualitative Research; Language Proficiency; Computer Simulation; English (Second Language); Second Language Learning; Learning Motivation; Personality Traits; Student Attitudes; Second Language Instruction; Foreign Countries; Native Speakers; Computer Mediated Communication; Cultural Education; Teaching Methods; Graduate Students; Multiple Choice Tests; Identification; Pictorial Stimuli; Student Evaluation; Statistical Analysis; Test Validity; Observation; Taiwan; United Kingdom (London) Case study; Fallstudie; Case Study; Qualitative Forschung; Language skill; Language skills; Sprachkompetenz; Computergrafik; Computersimulation; English as second language; English; Second Language; Englisch als Zweitsprache; Zweitsprachenerwerb; Motivation for studies; Lernmotivation; Individual characteristics; Personality characteristic; Persönlichkeitsmerkmal; Schülerverhalten; Fremdsprachenunterricht; Ausland; Muttersprachler; Computerkonferenz; Culture; Education; Kulturelle Bildung; Kulturelle Erziehung; Teaching method; Lehrmethode; Unterrichtsmethode; Graduate Study; Student; Students; Aufbaustudium; Graduiertenstudium; Hauptstudium; Studentin; Multiple choice examinations; Multiple-choice tests, Multiple-choice examinations; Multiple-Choice-Verfahren; Identifikation; Identifizierung; Fantasieanregung; Schulnote; Studentische Bewertung; Statistische Analyse; Testvalidität; Beobachtung |
Abstract | Integrating Google Street View into a three-dimensional virtual environment in which users control personal avatars provides these said users with access to an innovative, interactive, and real-world context for communication and culture learning. We have selected London, a city famous for its rich historical, architectural, and artistic heritage, as the location of choice for culture learning. Using avatars, learners walk the virtual streets of London under the guidance of a native English-speaking instructor, and interact with each other using text and voice chat functions. The study examines the effects of this virtual environment on culture learning. Specifically, a qualitative case study combined with a time-series design is used to investigate the virtual context's impact on culture learning in terms of learner knowledge and attitudes, and to track associated change processes across the three research phases (baseline, treatment, and maintenance). The results show that all four English learners involved in the study benefitted from their cultural immersion, to varying extents, in the virtual environment. Four contributing learner factors, namely linguistic proficiency, motivation, character traits, and attitudes were found to correspond to the learners' levels of acquaintance with the target culture. (As Provided). |
Anmerkungen | Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |