Literaturnachweis - Detailanzeige
Autor/inn/en | Rasmusson, Maria; Åberg-Bengtsson, Lisbeth |
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Titel | Does Performance in Digital Reading Relate to Computer Game Playing? A Study of Factor Structure and Gender Patterns in 15-Year-Olds' Reading Literacy Performance |
Quelle | In: Scandinavian Journal of Educational Research, 59 (2015) 6, S.691-709 (19 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0031-3831 |
DOI | 10.1080/00313831.2014.965795 |
Schlagwörter | Foreign Countries; Reading Achievement; Student Evaluation; Educational Games; Electronic Learning; Electronic Publishing; Handheld Devices; Gender Differences; Computer Games; Structural Equation Models; Semiotics; Cognitive Ability; Visual Acuity; Spatial Ability; Reading Skills; Time on Task; Hypothesis Testing; Sweden; Program for International Student Assessment Ausland; Leseleistung; Schulnote; Studentische Bewertung; Educational game; Lernspiel; Elektronisches Publizieren; Geschlechterkonflikt; Computer game; Computerspiel; Computerspiele; Semiotik; Denkfähigkeit; Optisches Differenzierungsvermögen; Räumliches Vorstellungsvermögen; Reading skill; Lesefertigkeit; Zeitaufwand; Hypothesenprüfung; Hypothesentest; Schweden |
Abstract | Data from a Swedish PISA-sample were used (1) to identify a digital reading factor, (2) to investigate gender differences in this factor (if found), and (3) to explore how computer game playing might relate to digital reading performance and gender. The analyses were conducted with structural equation modeling techniques. In addition to an overall reading factor, the hypothesized digital reading factor was identified. When the overall reading performance was taken into account, a relative difference in favor of the boys for digital reading was indicated. This effect was mediated by a game-playing factor comprising the amount of time spent on playing computer games. Thus, the boys' better performance in digital reading was explained by the computer game-playing factor. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |