Literaturnachweis - Detailanzeige
Autor/inn/en | Doering, Aaron; Henrickson, Jeni |
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Titel | Fostering Creativity through Inquiry and Adventure in Informal Learning Environment Design |
Quelle | In: Journal of Technology and Teacher Education, 23 (2015) 3, S.387-410 (24 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1059-7069 |
Schlagwörter | Creativity; Inquiry; Independent Study; Informal Education; Interdisciplinary Approach; Problem Solving; Scaffolding (Teaching Technique); Electronic Learning; Educational Environment; Instructional Design; Geography; Geography Instruction; Experiential Learning; Adventure Education; Place Based Education; High School Students; Grade 9; Pacing; Blended Learning; Constructivism (Learning); Teamwork; Student Attitudes; Trust (Psychology); Technology Uses in Education; Interviews; Case Studies; Observation Kreativität; Selbststudium; Informelle Bildung; Nichtformale Bildung; Fächerübergreifender Unterricht; Fächerverbindender Unterricht; Interdisziplinarität; Problemlösen; Lernumgebung; Pädagogische Umwelt; Schulumwelt; Lesson concept; Lessonplan; Unterrichtsentwurf; Geografie; Geography education; Geography lessons; Geografieunterricht; Experiental learning; Erfahrungsorientiertes Lernen; Adventure pedagogics; Abenteuerpädagogik; Erlebnispädagogik; High school; High schools; Student; Students; Oberschule; Schüler; Schülerin; Studentin; School year 09; 9. Schuljahr; Schuljahr 09; Lerntempo; Schülerverhalten; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Interviewing; Interviewtechnik; Case study; Fallstudie; Case Study; Beobachtung |
Abstract | Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the learning environment design and teacher pedagogy and practice played in influencing creativity in the classroom. Data were gathered via interviews, direct observation, and focus groups as 95 high school students guided by 1 teacher worked in small groups to collaboratively design and present geography research using the "WeExplore" adventure learning environment. Findings indicate that teacher and student creativity were impacted by the unique learning environment design, the opportunity to define self-identified driving questions, the process of collaborative group work, and the opportunity to combine more traditional research approaches with more creative arts-influenced ones. (As Provided). |
Anmerkungen | Association for the Advancement of Computing in Education. P.O. Box 1545, Chesapeake, VA 23327. Tel: 757-366-5606; Fax: 703-997-8760; e-mail: info@aace.org; Web site: http://www.aace.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |