Literaturnachweis - Detailanzeige
Autor/inn/en | Monnens, Devin; Vowell, Zach; Ruggill, Judd Ethan; McAllister, Ken S.; Armstrong, Andrew |
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Titel | Before It's Too Late: A Digital Game Preservation White Paper |
Quelle | In: American Journal of Play, 2 (2009) 2, S.139-166 (28 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1938-0399 |
Schlagwörter | Technology Uses in Education; Video Games; Preservation; Play; History; Archives; Libraries; Optical Disks; Computer Storage Devices; Computer Peripherals; Design; Art; Culture; Information Storage Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Video game; Videospiel; Videospiele; Spiel; Geschichte; Geschichtsdarstellung; Archivwesen; Archiv; Library; Bibliothek; Optical disk; Optical disc; Optical discs; Optischer Datenspeicher; Optischer Speicher; Arts; Kunst; Kultur; Informationsspeicherung |
Abstract | Over the last four decades, electronic games have profoundly changed the way people play, learn, and connect with each other. Despite the tremendous impact of electronic games, however, until recently, relatively few programs existed to preserve them for future generations of players and researchers. Recognizing the need to save the original content and intellectual property of electronic games from media rot, obsolescence, and loss, the Game Preservation Special Interest Group of the International Game Developers Association has issued a white paper summarizing why electronic games should be preserved, problems that must be solved to do so, some potential solutions, and why all these issues should matter to everyone interested in electronic games and play in general. In the white paper, the editing of which was partially supported by the Preserving Virtual Worlds project and by funds from the Library of Congress, its editor and six authors (Rachel Donahue created a survey for IGDA members not included in this article) issue a call for heightened awareness of the need to preserve electronic games--endangered by relatively rapid electronic decay and intellectual neglect alike--for play scholarship and for the culture of the twenty-first century. [This article was edited by Henry Lowood.] (As Provided). |
Anmerkungen | The Strong. One Manhattan Square, Rochester, NY 14607. Tel: 585-263-2700; e-mail: info@thestrong.org; Web site: http://www.thestrong.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |