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Autor/inn/enOverby, Alexandra; Jones, Brian L.
TitelVirtual LEGOs: Incorporating Minecraft into the Art Education Curriculum
QuelleIn: Art Education, 68 (2015) 1, S.21-27 (7 Seiten)Infoseite zur Zeitschrift
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0004-3125
SchlagwörterArt Education; Curriculum Enrichment; Teaching Methods; Learning Strategies; Educational Games; Game Theory; Visual Arts; Observation; Interviews; Classroom Techniques; Educational Practices; Elementary Secondary Education
AbstractWhat could video games bring to a K-12 visual arts curriculum? Overby and Jones were skeptical about incorporating gaming and virtual worlds into the classroom, but watching their own children engaging in the video game Minecraft changed their perception. As they started researching the game and how these kids were operating within the space, they began pondering the possibility of how it might offer art educators a safe and user-friendly virtual learning environment. Furthermore, as many of the youth they observed were girls, they began considering how the game might empower girls to consider careers in technology, where males are dramatically overrepresented (Hayes, 2008). Gaming as a learning tool fits within the art education paradigm because of the aesthetic choices made during gameplay. Students learn about technology, teamwork, building, design, and more by using Minecraft as a learning tool. (ERIC).
AnmerkungenNational Art Education Association. 1916 Association Drive, Reston, VA 20191. Tel: 703-860-8000; Fax: 703-860-2960; Web site: http://www.arteducators.org
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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