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Autor/inn/enAllen, Laura K.; Crossley, Scott A.; Snow, Erica L.; McNamara, Danielle S.
TitelL2 Writing Practice: Game Enjoyment as a Key to Engagement
QuelleIn: Language Learning & Technology, 18 (2014) 2, S.124-150 (27 Seiten)Infoseite zur Zeitschrift
PDF als Volltext (1); PDF als Volltext kostenfreie Datei (2) Verfügbarkeit 
ZusatzinformationWeitere Informationen
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1094-3501
SchlagwörterSecond Language Learning; Second Language Instruction; Writing Instruction; Educational Games; Learner Engagement; Intelligent Tutoring Systems; Drills (Practice); Learning Modules; Achievement Gains; Student Experience; Motivation; Student Attitudes; High School Students; Pretests Posttests; Student Surveys; Writing Ability; Statistical Analysis; Performance Based Assessment; Regression (Statistics); Learning Strategies; Training Methods; Writing Strategies; Arizona
AbstractThe Writing Pal (W-Pal) is an intelligent tutoring system (ITS) designed to provide students with explicit writing strategy instruction and practice. W-Pal includes a suite of educational games developed to increase writing engagement and provide opportunities to practice writing strategies. In this study, first (L1) (n = 26) and second (L2) language (n = 16) students interacted with W-Pal over eight sessions. We collected students' daily self-reports of engagement, motivation, and perceptions of performance, as well as their reported game attitudes (difficulty, helpfulness for learning, and enjoyment). Results indicated that, for all students, interactions with W-Pal led to increases in writing performance and more positive attitudes towards the system (engagement, motivation, and perceived performance). For L1 students, game difficulty was a significant predictor of boredom; however, for the L2 students, game enjoyment predicted both their motivation and perceived writing improvement. Notably, the L2 students' game ratings accounted for more variance in these daily reports than did the ratings of L1 students. This study suggests that L1 and L2 students experience similar benefits offered by game-based strategy practice in an ITS. Further, the link between game attitudes and overall daily perceptions of training may be stronger for L2 students than L1 students. (As Provided).
AnmerkungenNational Foreign Language Resource Center at University of Hawaii. 1859 East-West Road #106, Honolulu, HI 96822. e-mail: llt@hawaii.edu; Web site: https://www.lltjournal.org/
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2022/4/11
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