Literaturnachweis - Detailanzeige
Autor/inn/en | Senkbeil, Karsten; Martin, Gillian; O'Rourke, Breffni |
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Titel | SpEakWise VR: Exploring the Use of Social Virtual Reality in Telecollaborative Foreign Language Learning between Learners of English and German [Konferenzbericht] Paper presented at the EUROCALL 2022 Conference (30th, Reykjavik, Iceland, Aug 17-19, 2022). |
Quelle | (2022), (7 Seiten)
PDF als Volltext |
Zusatzinformation | ORCID (Senkbeil, Karsten) ORCID (Martin, Gillian) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | German; English (Second Language); Second Language Learning; Second Language Instruction; Code Switching (Language); Computer Simulation; Learner Engagement; Multilingualism; Problem Solving; Intercultural Communication; Seminars; Cooperative Learning; Computer Mediated Communication; Undergraduate Students; International Cooperation; Foreign Countries; Game Based Learning; Teamwork; Language Usage; Student Attitudes; Videoconferencing; Ireland (Dublin); Germany Deutscher; English as second language; English; Second Language; Englisch als Zweitsprache; Zweitsprachenerwerb; Fremdsprachenunterricht; Computergrafik; Computersimulation; Mehrsprachigkeit; Multilingualismus; Problemlösen; Interkulturelle Kommunikation; Seminar; Kooperatives Lernen; Computerkonferenz; Internationale Kooperation; Internationale Zusammenarbeit; Ausland; Sprachgebrauch; Schülerverhalten; Deutschland |
Abstract | This paper discusses the potential of immersing foreign language learners in Social Virtual Reality (SVR) in an international seminar, designed by the authors, called SpEakWise VR, combining the tandem language learning paradigm with gamification in immersive virtual environments. SpEakWise VR builds on an existing telecollaboration (SpEakWise) between undergraduate students in Trinity College Dublin and Hildesheim University. We set out to explore how inclusion of an SVR activity influences student engagement, learning involving intercultural and multilingual problem solving, and team building. This paper presents initial observations from our research, concerning multimodality in embodied immersion and code-switching, and proposes future avenues of inquiry. [For the complete volume, "Intelligent CALL, Granular Systems and Learner Data: Short Papers from EUROCALL 2022 (30th, Reykjavik, Iceland, August 17-19, 2022)," see ED624779.] (As Provided). |
Anmerkungen | Research-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: info@research-publishing.net; Web site: http://research-publishing.net |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |