Literaturnachweis - Detailanzeige
Autor/inn/en | Ward, Monica; Xu, Liang; Uí Dhonnchadha, Elaine |
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Titel | Game Based Language Learning for Irish: Noticing Errors While Playing [Konferenzbericht] Paper presented at the EUROCALL 2022 Conference (30th, Reykjavik, Iceland, Aug 17-19, 2022). |
Quelle | (2022), (7 Seiten)
PDF als Volltext |
Zusatzinformation | ORCID (Ward, Monica) ORCID (Xu, Liang) ORCID (Uí Dhonnchadha, Elaine) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Game Based Learning; Second Language Learning; Irish; Error Correction; Computer Assisted Instruction; Elementary School Students; Uncommonly Taught Languages |
Abstract | Game Based Language Learning (GBLL) is an approach to language learning in which learning happens in the process of playing a game. GBLL has several potential benefits including enhanced reading, writing, and cultural awareness. This paper provides a brief overview of Cipher -- Faoi Gheasa, a GBLL app for Irish and learners' feedback on the game. The app inverts the current Intelligent Computer Assisted Language Learning (ICALL) approach to error detection and it asks players (learners) to spot the deliberate errors (ciphers) in texts that have been changed by an evil character called Sypher. Many elements of game playing are included in the app. It has been played by over 150 primary school learners of Irish. While there is still room for improvement, the overall feedback from the students was very positive. [For the complete volume, "Intelligent CALL, Granular Systems and Learner Data: Short Papers from EUROCALL 2022 (30th, Reykjavik, Iceland, August 17-19, 2022)," see ED624779.] (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |