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Autor/inn/enMirzaei, Maryam Sadat; Meshgi, Kourosh; Nishida, Toyoaki
TitelA Situation Creation System to Enable Experiential Learning in Virtual Worlds for Developing Cross-Cultural Competencies
[Konferenzbericht] Paper presented at the EUROCALL 2020 Conference (28th, Online, Aug 20-21, 2020).
Quelle(2020), (8 Seiten)
PDF als Volltext kostenfreie Datei Verfügbarkeit 
ZusatzinformationORCID (Mirzaei, Maryam Sadat)
ORCID (Meshgi, Kourosh)
Spracheenglisch
Dokumenttypgedruckt; online; Monographie
SchlagwörterExperiential Learning; Cultural Awareness; Second Language Learning; Second Language Instruction; English (Second Language); Computer Simulation; Intercultural Communication; Vignettes; Cultural Differences; Teaching Methods; Instructional Design; Role Playing; Decision Making; Native Language; Cultural Context; Computer Software; Computer Assisted Instruction; Language Teachers; Language Usage; Graduate Students; Undergraduate Students
AbstractThe emergence of virtual worlds and simulation games provide ample opportunities for developing cultural competence by offering a visual, contextual, immersive, and interactive experience. Learners can benefit from contextual interactions and develop cultural competencies by fulfilling quests or exploring the environment. However, most of the existing systems contain few pre-designed scenarios, inadequate for covering unique aspects of different cultures. This study introduces a situation creation toolkit for teachers and learners to design their culture-specific scenarios in a 3D environment and share it with others to experience such situations. In a preliminary experiment, 37 English learners with different cultural backgrounds created a scenario, specific to their culture, and provided proper/improper communicative choices as well as cultural-related notes. Scenarios were then exchanged to those of different cultures for role-playing and decision-making. Results highlighted the influence of L1 culture and stereotyping when facing an unfamiliar cultural context, thus leading to culturally unacceptable behavior. Findings suggest that through real-life scenario design and experience, our platform can prepare learners to interact in culturally appropriate ways and encourages them to gain cross-cultural competence. [For the complete volume, "CALL for Widening Participation: Short Papers from EUROCALL 2020 (28th, Online, August 20-21, 2020)," see ED610330.] (As Provided).
AnmerkungenResearch-publishing.net. La Grange des Noyes, 25110 Voillans, France. e-mail: info@research-publishing.net; Web site: http://research-publishing.net
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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