Literaturnachweis - Detailanzeige
Autor/in | Southgate, Erica |
---|---|
Titel | Virtual Reality in Curriculum and Pedagogy: Evidence from Secondary Classrooms. Digital Games, Simulation, and Learning |
Quelle | (2020), (136 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
ISBN | 978-0-3672-6202-0 |
Schlagwörter | Leitfaden; Unterricht; Lehrer; Computer Simulation; Technology Integration; Secondary Education; Secondary School Science; Computer Games; Electronic Learning; Information Technology; Drama; Metacognition; Creativity Lesson concept; Instruction; Unterrichtsentwurf; Unterrichtsprozess; Teacher; Teachers; Lehrerin; Lehrende; Computergrafik; Computersimulation; Sekundarbereich; Computer game; Computerspiel; Computerspiele; Informationstechnologie; Schauspiel; Meta cognitive ability; Meta-cognition; Metakognitive Fähigkeit; Metakognition; Kreativität |
Abstract | "Virtual Reality in Curriculum and Pedagogy" explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning. (As Provided). |
Anmerkungen | Routledge, Taylor & Francis Group. 7625 Empire Drive, Florence, KY 41042. Tel: 800-634-7064; Fax: 800-248-4724; e-mail: cserve@routledge-ny.com; Web site: http://www.routledge.com |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |