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Autor/inn/en | Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny |
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Titel | Game-Based Learning Analytics in Physics Playground |
Quelle | (2019), (25 Seiten)
PDF als Volltext (1); PDF als Volltext (2) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Physics; Science Instruction; Educational Games; Educational Technology; Technology Uses in Education; Evaluation Methods; Teaching Methods; Concept Formation; Scientific Concepts; Incentives; Usability; Animation; Grade 7; Grade 8; Student Attitudes; Data Collection; Data Analysis; Florida Physik; Teaching of science; Science education; Natural sciences Lessons; Naturwissenschaftlicher Unterricht; Educational game; Lernspiel; Unterrichtsmedien; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Teaching method; Lehrmethode; Unterrichtsmethode; Concept learning; Begriffsbildung; Anreiz; School year 07; 7. Schuljahr; Schuljahr 07; School year 08; 8. Schuljahr; Schuljahr 08; Schülerverhalten; Data capture; Datensammlung; Auswertung |
Abstract | Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players, the game needs ongoing assessment and support of the players' knowledge and skills. In this chapter, we (a) generally discuss various types of learning supports and their influence on learning in educational games, (b) describe stealth assessment in the context of the design and development of particular supports within a game called Physics Playground, (c) present the results from recent usability studies examining the effects of our new supports on learning, and (d) provide insights into the future of game-based learning analytics in the form of stealth assessment that will be used for adaptation. [This chapter was published in: M. Chang & A. Tlili (Eds.), "Data Analytics Approaches in Educational Games and Gamification Systems" (pp. 69-93). New York, NY: Springer.] (As Provided). |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |