Literaturnachweis - Detailanzeige
Autor/inn/en | Liu, Zhongxiu; Cody, Christa; Barnes, Tiffany; Lynch, Collin; Rutherford, Teomara |
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Titel | The Antecedents of and Associations with Elective Replay in an Educational Game: Is Replay Worth It? [Konferenzbericht] Paper presented at the International Conference on Educational Data Mining (EDM) (10th, Wuhan, China, Jun 25-28, 2017). |
Quelle | (2017), (8 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Educational Games; Play; Educational Benefits; Elementary School Students; Repetition; Mathematics Achievement; Self Esteem; Mathematics Skills; Outcomes of Education; Achievement Gains; Student Characteristics; Accuracy |
Abstract | Replayability has long been touted as a benefit of educational games. However, little research has measured its impact on learning, or investigated when students choose to replay prior content. In this study, we analyzed data on a sample of 4,827 3rd-5th graders from ST Math, a game-based educational platform integrated into classroom instruction in over 3,000 classrooms across the U.S. We identified features that describe elective replays relative to prior gameplay performance, and associated elective replays with in-game accuracy, confidence, and general math ability assessments outside of the games. We found some elective replay patterns were associated with learning, whereas others indicated that students were struggling in the current educational content. We suggest, therefore, that educational games should use elective replay behaviors to target interventions according to when and whether replay is helpful for learning. [For the full proceedings, see ED596512.] (As Provided). |
Anmerkungen | International Educational Data Mining Society. e-mail: admin@educationaldatamining.org; Web site: http://www.educationaldatamining.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |