Literaturnachweis - Detailanzeige
Autor/inn/en | Natarajan, Uma; Busey, Amy; Berns, Barbara Brauner; Sahni, Sarah; Wu, Sally; Martinez, Alina |
---|---|
Institution | Community for Advancing Discovery Research in Education (CADRE); Education Development Center, Inc. (EDC); Abt Associates, Inc.; Policy Studies Associates, Inc.; University of Massachusetts, Donahue Institute |
Titel | A Targeted Study of Gaming and Simulation Projects in DR K-12 |
Quelle | (2014), (26 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Elementary Secondary Education; STEM Education; Educational Technology; Technology Uses in Education; Computer Simulation; Educational Games; Educational Resources; Research and Development; Educational Innovation; Teaching Methods; Program Development; Intellectual Disciplines STEM; Unterrichtsmedien; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Computergrafik; Computersimulation; Educational game; Lernspiel; Bildungsmittel; Forschung und Entwicklung; Instructional innovation; Bildungsinnovation; Teaching method; Lehrmethode; Unterrichtsmethode; Programmplanung; Geisteswissenschaften |
Abstract | The National Science Foundation's (NSF) DR K-12 program seeks to enhance the teaching and learning of STEM in K-12 education by funding the "development, testing, deployment, effectiveness, and/or scale-up of innovative resources, models, and tools" in STEM areas. This work takes on many forms, including computer games and simulations. With the growing attention to these types of educational technologies, the Community for Advancing Discovery Research in Education (CADRE) conducted a brief targeted study to better understand the gaming and simulation research and development work being funded within the NSF's DR K-12 program and to highlight work that may help fill the gaps identified by the National Research Council (NRC). This document describes a set of innovative projects that include a gaming or simulation component from the NSF's DR K-12 program. It begins with a description of the methodology used in this targeted study, and then describes findings related to the targeted users, educational resources developed for users, research methods, and sustainability. The conceptual base for this study was guided by the NRC report, "Learning Science through Computer Games and Simulations" (ED536473), along with suggestions from active DR K-12 principal investigators (PIs) in this field. CADRE asked PIs of existing projects funded in prior years to provide project updates in the form of annual reports, project publications, and other information about their plans, activities, and achievements. The final sample consisted of 33 funded projects that included a significant gaming or simulation component and/or directly address gaming or simulation for K-12 STEM learning. The gaming portfolio included projects working in pre-k through high school, with most projects working at the elementary, middle, and high school levels. (ERIC). |
Anmerkungen | Community for Advancing Discovery Research in Education (CADRE). Education Development Center, Inc. 55 Chapel Street, Newton, MA 02458-1060. Tel: 617-969-7100; Web site: https://cadrek12.org/ |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |