Literaturnachweis - Detailanzeige
Autor/inn/en | Sakai, Kyohei; Shiota, Shingo |
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Titel | A Practical Study of Mathematics Education Using Gamification |
Quelle | (2016), (2 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Teaching Methods; Mathematics Instruction; Educational Games; Grade 6; Elementary School Mathematics; Mathematical Concepts; Student Surveys; Student Attitudes; Relevance (Education); Foreign Countries; Japan |
Abstract | This paper explores the use of gamification in math lessons for children in order to highlight the relationship between math education and its application to society. In school education, there is an existing problem about how to relate concepts learned in math to everyday life. One of the reasons for this problem is that it is difficult for teachers to set appropriate questions for students. We investigated a classroom using gamification intended for elementary school sixth grade students (34 people). As a result, it is argued that gamification is effective in math education. [For full proceedings, see ED571459.] (As Provided). |
Anmerkungen | International Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |