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Autor/inn/enKerr, Deirdre; Chung, Gregory K. W. K.
InstitutionNational Center for Research on Evaluation, Standards, and Student Testing
TitelThe Effect of In-Game Errors on Learning Outcomes. CRESST Report 835
Quelle(2013), (14 Seiten)
PDF als Volltext kostenfreie Datei Verfügbarkeit 
ZusatzinformationWeitere Informationen
Spracheenglisch
Dokumenttypgedruckt; online; Monographie
SchlagwörterEducational Games; Video Games; Mathematics; Misconceptions; Error Patterns; Outcomes of Education; Regression (Statistics); Pretests Posttests; California
AbstractStudent mathematical errors are rarely random and often occur because students are applying procedures that they believe to be accurate. Traditional approaches often view such errors as indicators of students' failure to understand the construct in question, but some theorists view errors as opportunities for students to expand their mental model and create a deeper understanding of the construct. This study examines errors in an educational video game that are indicative of two specific misunderstandings students have about fractions (unitizing and partitioning) in order to determine whether the occurrence of those errors makes students more likely to learn from the game or more likely to be confused by the game. Analysis indicates that students who made unitizing errors were more likely to be confused by the game while students who made partitioning errors were more likely to learn from the game. (As Provided).
AnmerkungenNational Center for Research on Evaluation, Standards, and Student Testing (CRESST). 300 Charles E Young Drive N, GSE&IS Building 3rd Floor, Mailbox 951522, Los Angeles, CA 90095-1522. Tel: 310-206-1532; Fax: 310-825-3883; Web site: http://www.cresst.org
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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