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InstitutionInternational Association for Development of the Information Society (IADIS)
TitelProceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) (Madrid, Spain, October 19-21, 2012)
Quelle(2012), (308 Seiten)
PDF als Volltext kostenfreie Datei Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Monographie
ISBN978-9-8985-3312-8
SchlagwörterTagungsbericht; Academic Achievement; Academic Persistence; Academic Support Services; Access to Computers; Access to Education; Access to Information; Accounting; Acoustics; Administration; Adolescents; Alignment (Education); Appropriate Technology; Art Teachers; Artificial Intelligence; At Risk Students; Attention; Autism; Automation; Barriers; Behavior Change; Biology; Books; Brain; Business Administration Education; Calculus; Career Exploration; Career Readiness; Case Studies; Causal Models; Cerebral Palsy; Change Agents; Classification; Classroom Communication; Classroom Environment; Client Server Architecture; Cognitive Processes; Cognitive Science; Cognitive Structures; Cognitive Style; Collaborative Writing; College Faculty; College Freshmen; College Instruction; College Readiness; College Students; Color; Communication (Thought Transfer); Communication Skills; Communications; Communities of Practice; Community Development; Comparative Analysis; Competition; Computer Assisted Instruction; Computer Assisted Testing; Computer Games; Computer Interfaces; Computer Literacy; Computer Mediated Communication; Computer Networks; Computer Science Education; Computer Security; Computer Simulation; Computer Software; Concept Mapping; Constructivism (Learning); Content Analysis; Context Effect; Conventional Instruction; Cooperation; Cooperative Learning; Corporate Education; Correlation; Cost Effectiveness; Creativity; Criteria; Critical Thinking; Cues; Curriculum Design; Data Analysis; Data Collection; Data Processing; Database Management Systems; Decision Making; Delivery Systems; Difficulty Level; Disabilities; Discovery Learning; Distance Education; Educational Research; Down Syndrome; Dropouts; Ecology; Editing; Educational Assessment; Educational Attainment; Educational Environment; Educational Finance; Educational Games; Educational Media; Educational Objectives; Educational Practices; Educational Psychology; Educational Quality; Educational Resources; Educational Technology; Electronic Learning; Electronic Publishing; Electronics; Elementary Education; Elementary Secondary Education; Emotional Response; Energy; Engineering; English (Second Language); Entrepreneurship; Environmental Education; Epistemology; Equipment; Evaluation Methods; Evaluative Thinking; Evidence; Exhibits; Expertise; Eye Movements; Faculty Development; Feedback (Response); Foreign Countries; Foreign Policy; Forestry; Formative Evaluation; General Education; Geographic Location; Global Approach; Goal Orientation; Graduate Students; Grammar; Grounded Theory; Group Dynamics; Group Experience; Group Membership; Handheld Devices; Heterogeneous Grouping; High School Students; High Schools; High Stakes Tests; Higher Education; Holistic Approach; Hypermedia; Identification; Imagination; Immigration; Indexing; Indigenous Populations; Influence of Technology; Informal Education; Information Dissemination; Information Literacy; Information Management; Information Retrieval; Information Science; Information Seeking; Information Skills; Information Storage; Information Technology; Inquiry; Instructional Design; Instructional Effectiveness; Integrated Learning Systems; Interaction; Interdisciplinary Approach; Internet; Interpersonal Communication; Interpersonal Relationship; Interrater Reliability; Intervention; Introductory Courses; Italian; Item Banks; Kindergarten; Knowledge Level; Laboratories; Laboratory Equipment; Language Role; Learner Engagement; Learning Activities; Learning Experience; Learning Motivation; Learning Processes; Learning Theories; Lexicography; Lifelong Learning; Likert Scales; Logical Thinking; Man Machine Systems; Mathematical Logic; Mathematical Models; Mathematics; Metacognition; Metadata; Middle School Students; Mixed Methods Research; Multimedia Materials; Museums; National Programs; Native Speakers; Natural Language Processing; Nonprint Media; Norwegian; Novices; Official Languages; Online Courses; Online Searching; Open Source Technology; Opportunities; Outcomes of Education; Ownership; Pattern Recognition; Peer Evaluation; Peer Relationship; Performance Based Assessment; Personal Autonomy; Personality Traits; Physical Environment; Pilot Projects; Planning; Play; Prediction; Predictor Variables; Preservice Teacher Education; Preservice Teachers; Prior Learning; Privacy; Probability; Problem Based Learning; Problem Solving; Production Techniques; Programming; Public Agencies; Public Policy; Questioning Techniques; Reading Improvement; Reference Materials; Reflection; Relevance (Education); Religious Education; Research Methodology; Role Playing; Scaffolding (Teaching Technique); Schemata (Cognition); Scholarship; School Policy; Science Activities; Science Process Skills; Scientific Methodology; Scores; Search Engines; Second Language Instruction; Second Language Learning; Secondary School Science; Secondary School Students; Selection; Self Control; Self Evaluation (Individuals); Semantics; Semi Structured Interviews; Semitic Languages; Sharing Behavior; Simulated Environment; Social Behavior; Social Networks; Social Studies; Social Support Groups; Social Systems; Special Needs Students; Stakeholders; Standards; Story Telling; Strategic Planning; Student Attitudes; Student Behavior; Student Centered Curriculum; Student Characteristics; Student Empowerment; Student Evaluation; Student Improvement; Student Motivation; Student Surveys; Study Habits; Summative Evaluation; Summer Schools; Sustainability; Synthesis; Systems Analysis; Taxonomy; Teacher Influence; Teacher Student Relationship; Teaching Methods; Teaching Skills; Teamwork; Technical Education; Technical Occupations; Technological Advancement; Technology Integration; Technology Uses in Education; Telecommunications; Test Reliability; Textbooks; Theory Practice Relationship; Thinking Skills; Time Management; Tutoring; Tutors; Underachievement; Undergraduate Students; Users (Information); Video Technology; Virtual Classrooms; Visual Aids; Visual Environment; Visual Literacy; Visualization; Vocabulary Development; Water Quality; Web 2.0 Technologies; Web Sites; Weighted Scores; Workshops; World Views; Writing Improvement; Asia; Australia; Brazil; Connecticut; Denmark; Egypt; Estonia; Florida; Germany; Greece; Hawaii; Ireland; Israel; Italy; Japan; Kazakhstan; Netherlands; Norway; Ohio; Pakistan; Pennsylvania; Philippines; Portugal; Singapore; South Korea; Spain; Spain (Madrid); Turkey; United Kingdom; United Kingdom (England); United States

Schulleistung; Education; Access; Bildung; Zugang; Bildungszugang; Abrechnung; Buchführung; Buchhaltung; Akustik; Verwaltung; Adolescent; Adolescence; Adoleszenz; Jugend; Jugendalter; Jugendlicher; Art teacher; Kunsterzieher; Kunsterzieherin; Künstliche Intelligenz; Aufmerksamkeit; Autismus; Biologie; Book; Buch; Monographie; Monografie; Gehirn; Analysis; Differenzialrechnung; Infinitesimalrechnung; Integralrechnung; Berufserkundung; Case study; Fallstudie; Case Study; Kausalanalyse; Hirnlähmung; Classification system; Klassifikation; Klassifikationssystem; Klassengespräch; Klassenklima; Unterrichtsklima; Cognitive process; Kognitiver Prozess; Kognitionswissenschaft; Cognitive structure; Kognitive Struktur; Cognitive styles; Kognitiver Stil; Fakultät; Studienanfänger; Hochschullehre; Collegestudent; Colour; Farbbezeichnung; Farbe; Communication; thought; Kommunikation; Gedanke; Kommunikationsstil; Nachrichtenwesen; Community; Development; Entwicklung; Wettkampf; Computer based training; Computerunterstützter Unterricht; Computer game; Computerspiel; Computerspiele; Computerkenntnisse; Computerkonferenz; Computernetz; Computernetze; Kommunikationsnetz; Computer science lessons; Informatikunterricht; Computervirus; Computersicherheit; Computergrafik; Computersimulation; Concept Map; Inhaltsanalyse; Co-operation; Kooperation; Kooperatives Lernen; Korrelation; Kosten-Nutzen-Analyse; Kosten-Nutzen-Denken; Kreativität; Kritisches Denken; Stichwort; Lehrplangestaltung; Auswertung; Data capture; Datensammlung; Datenverarbeitung; Datenbanksystem; Decision-making; Entscheidungsfindung; Auslieferung; Schwierigkeitsgrad; Handicap; Behinderung; Entdeckendes Lernen; Distance study; Distance learning; Fernunterricht; Bildungsforschung; Pädagogische Forschung; 'Downs Syndrome; Down''s Syndrome'; Down-Syndrom; Drop-out; Drop-outs; Dropout; Early leavers; Schulversagen; Ökologie; Redaktion; Textbearbeitung; assessment; Bewertungssystem; Bildungsabschluss; Bildungsgut; Lernumgebung; Pädagogische Umwelt; Schulumwelt; Bildungsfonds; Educational game; Lernspiel; Bildungsmittel; Unterrichtsmedien; Educational objective; Bildungsziel; Erziehungsziel; Bildungspraxis; Erziehungspsychologie; Pädagogische Psychologie; Quality of education; Bildungsqualität; Elektronisches Publizieren; Elektronik; Elementarunterricht; Emotionales Verhalten; Energie; Maschinenbau; English as second language; English; Second Language; Englisch als Zweitsprache; Unternehmungsgeist; Umweltbildung; Umwelterziehung; Umweltpädagogik; Erkenntnistheorie; Evidenz; Expert appraisal; Augenbewegung; Ausland; Außenpolitik; Forstwissenschaft; Waldwirtschaft; Allgemein bildendes Schulwesen; Allgemeinbildung; Globales Denken; Zielorientierung; Zielvorstellung; Graduate Study; Student; Students; Aufbaustudium; Graduiertenstudium; Hauptstudium; Studentin; Grammatik; Gruppendynamik; Gruppenzugehörigkeit; High school; High schools; Oberschule; Schüler; Schülerin; Hochschulbildung; Hochschulsystem; Hochschulwesen; Holistischer Ansatz; Identifikation; Identifizierung; Indexierung; Sacherschließung; Sinti und Roma; Informelle Bildung; Nichtformale Bildung; Informationsverbreitung; Informationskompetenz; Procurement of information; Informationsbeschaffung; Informationswissenschaft; Informationserschließung; Orientierungswissen; Informationsspeicherung; Informationstechnologie; Lesson concept; Lessonplan; Unterrichtsentwurf; Unterrichtserfolg; Interaktion; Fächerübergreifender Unterricht; Fächerverbindender Unterricht; Interdisziplinarität; Interpersonale Kommunikation; Interpersonal relation; Interpersonal relations; Interpersonelle Beziehung; Zwischenmenschliche Beziehung; Interrater-Reliabilität; Einführungskurs; Italienisch; Wissensbasis; Laboratory; Laboratorium; Laborausstattung; Lernaktivität; Lernerfahrung; Motivation for studies; Lernmotivation; Learning process; Lernprozess; Learning theory; Lerntheorie; Life-long learning; Lebenslanges Lernen; Likert-Skala; Mensch-Maschine-System; Mathematical logics; Mathematische Logik; Mathematical model; Mathematisches Modell; Mathematik; Meta cognitive ability; Meta-cognition; Metakognitive Fähigkeit; Metakognition; Metadaten; Middle school; Middle schools; Mittelschule; Mittelstufenschule; Museum; Museumswesen; Museen; nicht übertragen; Muttersprachler; Natürliche Sprache; Norwegisch; Office language; Amtssprache; Online course; Online-Kurs; Online-Recherche; Möglichkeit; Lernleistung; Schulerfolg; Eigentum; Mustererkennung; Peer-Beziehungen; Leistungsermittlung; Individuelle Autonomie; Individual characteristics; Personality characteristic; Persönlichkeitsmerkmal; Natürliche Umwelt; Pilot project; Modellversuch; Pilotprojekt; Ablaufplanung; Planungsprozess; Spiel; Vorhersage; Prädiktor; Lehramtsstudiengang; Lehrerausbildung; Vorkenntnisse; Privatsphäre; Wahrscheinlichkeitsrechnung; Wahrscheinlichkeitstheorie; Problem-based learning; Problemorientiertes Lernen; Problemlösen; Production engineering; Produktionstechnik; Programmierung; Öffentliche Einrichtung; Öffentliche Ordnung; Befragungstechnik; Fragetechnik; Literaturnachweis; Relevance; Relevanz; Kirchliche Erziehung; Religionserziehung; Religionspädagogik; Research method; Forschungsmethode; Rollenspiel; Cognition; Schema; Kognition; Scholarships; Stipendium; Schulpolitik; Suchmaschine; Fremdsprachenunterricht; Zweitsprachenerwerb; Sekundarschüler; Auslese; Selbstbeherrschung; Semantik; Arabisch; Hebräisch; Künstliche Umwelt; Social behaviour; Soziales Verhalten; Social network; Soziales Netzwerk; Gemeinschaftskunde; Social support; Soziale Unterstützung; Social system; Soziales System; Sonderpädagogischer Förderbedarf; Standard; Strategy; Planning; Strategie; Planung; Schülerverhalten; Student behaviour; Studienberechtigung; Schulnote; Studentische Bewertung; Schulische Motivation; Schülerbefragung; Study behavior; Study behaviour; Studienverhalten; Summer school; Sommerkurs; Nachhaltigkeit; System analysis; Systemanalyse; Taxonomie; Teacher student relationships; Lehrer-Schüler-Beziehung; Teaching method; Lehrmethode; Unterrichtsmethode; Lehrbefähigung; Lehrkompetenz; Unterrichtsbefähigung; Technikunterricht; Technical occupation; Technischer Beruf; Technological development; Technologische Entwicklung; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Telekommunikationstechnik; Testreliabilität; Textbook; Text book; Schulbuch; Lehrbuch; Theorie-Praxis-Beziehung; Denkfähigkeit; Zeitmanagement; Förderkonzept; Nachhilfeunterricht; Förderlehrer; Lehrender; Tutor; Performance deficiency; Leistungsschwäche; Benutzerprofil; Nutzer; Anschauungsmaterial; Literacy; Visualization; Visualisation; Schreib- und Lesekompetenz; Visualisierung; Wortschatzarbeit; Wasserqualität; Web-Design; Lernwerkstatt; Schulung; World view; Weltanschauung; Asien; Australien; Brasilien; Dänemark; Ägypten; Estland; Deutschland; Griechenland; Irland; Italien; Kasachstan; Niederlande; Norwegen; Philippinen; Singapur; Korea; Republik; Spanien; Türkei; Großbritannien; USA
AbstractThe IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns. This conference aimed to cover both technological as well as pedagogical issues related to these developments. The IADIS CELDA 2012 Conference received 98 submissions from more than 24 countries. Out of the papers submitted, 29 were accepted as full papers. In addition to the presentation of full papers, short papers and reflection papers, the conference also includes a keynote presentation from internationally distinguished researchers. Individual papers contain figures, tables, and references. (ERIC).
AnmerkungenInternational Association for the Development of the Information Society. e-mail: secretariat@iadis.org; Web site: http://www.iadisportal.org
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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