Literaturnachweis - Detailanzeige
Autor/inn/en | Gibson, David; Aldrich, Clark; Prensky, Marc |
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Titel | Games and Simulations in Online Learning: Research and Development Frameworks |
Quelle | (2007), (402 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
ISBN | 1-5990-4304-1; 978-1-5990-4304-3 |
Schlagwörter | Electronic Learning; Educational Games; Computers; Computer Simulation; Sociology; Video Technology; Video Games; Legal Education (Professions); Preservice Teacher Education; Educational Theories; Theory Practice Relationship; Computer Software; Architectural Education; Artificial Intelligence; Research Assistants; Educational Research; Critical Thinking; History Instruction; United States History; Problem Solving; Science Education; Evaluation Educational game; Lernspiel; Digitalrechner; Computergrafik; Computersimulation; Soziologie; Video game; Videospiel; Videospiele; Juristischer Beruf; Lehramtsstudiengang; Lehrerausbildung; Educational theory; Theory of education; Bildungstheorie; Theorie-Praxis-Beziehung; Künstliche Intelligenz; Forschungspersonal; Bildungsforschung; Pädagogische Forschung; Kritisches Denken; History lessons; Geschichtsunterricht; Problemlösen; Naturwissenschaftliche Bildung; Evaluierung |
Abstract | Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources. Chapters of this book include: (1) Games and Simulations; (2) Pedagogy in Commercial Videos; (3) Learning Sociology in a Massively Multistudent Online Learning Environment; (4) Online Games for 21st Century Skills; (5) Rethinking Cognition, Representations, and Processes in 3D Online Social Learning Environments; (6) E-Simulations in the Wild; (7) Perspectives from Multiplayer Video Gamers; (8) Gamer Teachers; (9) Developing an Online Classroom Simulation to Support a Pre-Service Teacher Education Program; (10) Lessons Learned Modeling "Connecting Teaching and Learning"; (11) Educational Theory Into Practice Software; (12) Pervasive Game Design as an Artificial Teaching and Research Method; (13) Reliving the Revolution; (14) Building Artificially Intelligent Learning Games; (15) simSchool and the Conceptual Assessment Framework; (16) Designing Online Games Assessment; (17) Machine Learning Assessment System for Modeling Patterns of Student Learning; and (18) Shaping the Research Agenda with Cyber Research Assistants. (ERIC). |
Anmerkungen | Information Science Publishing. Available from: IGI Global. 701 East Chocolate Avenue Suite 200, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; e-mail: cust@igi-global.com; Web site: http://www.igi-pub.com |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |