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Autor/inn/en | Boyle, Tom; und weitere |
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Titel | ED-Media 94--World Conference on Educational Multimedia and Hypermedia (Vancouver, British Columbia, Canada, June 25-30, 1994). Panel Discussions. |
Quelle | (1994), (29 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Computer Assisted Instruction; Computer Games; Computer Mediated Communication; Computer Uses in Education; Design Requirements; Educational Technology; Electronic Publishing; Elementary Secondary Education; Hypermedia; Instructional Effectiveness; Programming; Science Education; Social Studies Computer based training; Computerunterstützter Unterricht; Computer game; Computerspiel; Computerspiele; Computerkonferenz; Computernutzung; Design preferences; Gestaltungsmittel; Unterrichtsmedien; Elektronisches Publizieren; Unterrichtserfolg; Programmierung; Naturwissenschaftliche Bildung; Gemeinschaftskunde |
Abstract | Six conference panel discussions on uses of technology in education are presented. The first panel, "The Use of Hypermedia in the Teaching and Learning of Programming" (Tom Boyle, Chair, and others) discusses achievements in hypermedia-based instruction, design needs, and experiences. The second panel, "Virtual Clayoquot Video Database: The Bayside Middle School Implements a Networked Multimedia Socio-Scientific Study about a British Columbia Rainforest" (Ricki Goldman-Segall, Chair) describes the implementation of a science and social studies computer-based learning environment at a Vancouver Island (Canada) junior high school. The purpose of the "Virtual Clayoquot" project is to enable students to conduct their own research in order to become informed decision makers about socially important scientific issues. The third panel, "Internetworking for K-12 Education" (Vicki Hanson, Chair, and Nancy Butler Songer) discusses the use of innovative learning models and telecommunications technologies to bring the experience of "real" scientific investigations. The fourth panel, "Can Electronic Games Make a Positive Contribution to the Learning of Mathematics and Science in Intermediate Classrooms?" (M. M. Klawe, Chair, and others) discusses the potential of electronic games for learning mathematics and science in the middle grades. It closes with an exploration of both favorable and critical beliefs held by teachers and parents. The fifth panel, "Multimedia Publishing in Education: New Platforms, Products, and Markets" (Karen B. Levitan, Chair) discusses the changes in multimedia publishing for education from the point of view of both traditional textbook publishers and nontraditional organizations entering the publishing arena. The sixth panel, "Distance Learning" (Robert J. Seidel, Chair, and others) discusses the effectiveness and costs of distance education and its uses in military training. (AEF) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |