Literaturnachweis - Detailanzeige
Autor/in | de la Roche, Elisa |
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Titel | Drama, Critical Thinking, and Social Issues. |
Quelle | (1993), (9 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Leitfaden; Unterricht; Lehrer; Cognitive Development; Creativity; Critical Thinking; Decision Making; Dramatic Play; Higher Education; Interpersonal Competence; Pantomime; Problem Solving; Social Problems Lesson concept; Instruction; Unterrichtsentwurf; Unterrichtsprozess; Teacher; Teachers; Lehrerin; Lehrende; Kognitive Entwicklung; Kreativität; Kritisches Denken; Decision-making; Entscheidungsfindung; Dramatisches Mittel; Theaterstück; Hochschulbildung; Hochschulsystem; Hochschulwesen; Interpersonale Kompetenz; Problemlösen; Social problem; Soziales Problem |
Abstract | Drama is a means to develop imagination and empathy. Simulated experiences can affect profoundly one's judgment and understanding, adding insights and expanding the frame of reference. The name game is a good beginning exercise, especially if participants do not know one another. Each player states his or her name and a favorite object that begins with the same letter as the name. In the "mirroring" game, players try to imitate each other's movements. Players may then take turns pretending an object is some new, imaginary item, or finding new ways to use a common item. They may participate in pantomime. To explore the development of character, players may assume varying poses in costume. The players may pantomime an activity, such as packing a bag, while portraying various ages. Having "packed," players may then act out train station encounters, while creating their own dialogues. Given a newspaper photograph, players can imitate the picture and accompanying text, then discuss their feelings about the subject matter. Finally, players may discuss some social issue and identify various people the issue affects, then act out scenes involving those people. Such activities encourage critical thinking, problem solving, decision making, and originality. Players' enjoyment of problem solving may then carry over to other areas of work and study. (SG) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2004/1/01 |