Literaturnachweis - Detailanzeige
Autor/in | VARENHORST, BARBARA |
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Institution | Palo Alto Unified School District, CA. |
Titel | INFORMATION REGARDING THE USE OF THE LIFE CAREER GAME IN THE PALO ALTO UNIFIED SCHOOL DISTRICT GUIDANCE PROGRAM. |
Quelle | , (15 Seiten)
PDF als Volltext |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Career Planning; Decision Making; Educational Planning; Games; Grade 11; Grade 9; Group Guidance; Guidance Programs; Research Projects; Simulation |
Abstract | A PROGRAM TO TEACH DECISION-MAKING SKILLS TO NINTH AND 11TH GRADE STUDENTS USING LOCAL RESEARCH DATA, VISUAL AIDS, AND OTHER MATERIALS WAS UNDERTAKEN. IN GROUP GUIDANCE SESSIONS, THESE PROBLEMS WERE DISCOVERED--(1) SOME DECISIONS ARE NEVER CONSCIOUSLY MADE, (2) THE EMOTIONAL BASES OF DECISIONS ARE NOT CONSIDERED, (3) MANY STUDENTS AVOID MAKING DECISIONS BECAUSE THEY FEAR LASTING CONSEQUENCES, AND (4) PROVISIONS FOR PRACTICE IN DECISION-MAKING ARE NEEDED. TO ALLEVIATE SOME OF THESE PROBLEMS, THE LIFE CAREER GAME DEVELOPED BY BOOCOCK AND COLEMAN, WAS EMPLOYED. USING TWO GROUPS COMPRISED OF 10 AND 18 STUDENTS RESPECTIVELY, TEAMS OF TWO STUDENTS WERE FORMED. EACH TEAM PLANNED A FICTITIOUS STUDENT'S LIFE FOR 20 YEARS, INCLUDING EDUCATION, OCCUPATION, FAMILY LIFE AND LEISURE TIME. TEAMS COMPETED FOR THE HIGHEST NUMBER OF POINTS IN THE GAME. THE GAMES WERE SUCCESSFUL BECAUSE THEY PROVIDED MOTIVATION AND INVOLVEMENT, ILLUSTRATED FUTURE FACTUAL REALITIES, AND LED TO DISCUSSION. SINCE THE GAME MEETS SOME NEEDS WHICH WERE LACKING IN GROUP GUIDANCE SESSIONS, IT CAN BE USED IN CONJUNCTION WITH THE SESSIONS. PLANS CALL FOR ITS EXTENDED USE IN THE HIGH SCHOOLS AS WELL AS IMPLEMENTATION IN JUNIOR HIGH SCHOOLS. (PR) |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |