Suche

Wo soll gesucht werden?
Erweiterte Literatursuche

Ariadne Pfad:

Inhalt

Literaturnachweis - Detailanzeige

 
Autor/inn/enRouse, Rebecca; Youmans, Amy Corron
TitelWhen Everyone Wins: Dialogue, Play, and Black History for Critical Games Education.
QuelleIn: Media and Communication, 10 (2022) 4, S. 357-368
PDF als Volltext kostenfreie Datei  Link als defekt meldenVerfügbarkeit 
Spracheenglisch
Dokumenttyponline; Zeitschriftenaufsatz
ISSN2183-2439
DOI10.17645/mac.v10i4.5680
SchlagwörterPädagogik; Soziale Ungleichheit; Ethnizität; Frau; Medienkompetenz; Interkultureller Faktor; Lernumgebung; Computerspiel; Studienfach; Dialog
AbstractIn this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Black women's history to support critical media literacy in game design education. Over three years we developed a dialogue-based introductory undergraduate course in the game design program at Rensselaer Polytechnic Institute intended to deepen engagement by students in game design practice. We specifically focused on critical approaches to explore the history and culture of games, utilizing dialogic pedagogy to develop transformative learning environments rooted in social justice education, and helped students develop skills for intercultural dialogue and communicating "across difference." The dialogue experience created a powerful learning environment that resulted in higher quality and more critical student game design work. This was evident in the 2019 iteration of the course, which included two sections of students and in which we had a semester-long group project on the history of Harriet Tubman, culminating in a selection of student games being shown at a local gallery in an exhibition celebrating Tubman's legacy. The Tubman project was liberatory not only for students, but also instructors, as we learned together how to navigate discomfort and gain a more critical understanding of the material realities of white supremacy in games, self, and each other. This article shares details from the design and methodology of our course, outcomes as evidenced by student work, survey responses, and instructor observations, and concludes with reflections on areas for further research and opportunities for other educators to incorporate new methods in design education.
Erfasst vonGESIS - Leibniz-Institut für Sozialwissenschaften, Mannheim
Update2023/1
Literaturbeschaffung und Bestandsnachweise in Bibliotheken prüfen
 

Standortunabhängige Dienste
Artikellieferdienst der deutschen Bibliotheken (subito):
Übernahme der Daten in das subito-Bestellformular

Tipps zum Auffinden elektronischer Volltexte im Video-Tutorial

Trefferlisten Einstellungen

Permalink als QR-Code

Permalink als QR-Code

Inhalt auf sozialen Plattformen teilen (nur vorhanden, wenn Javascript eingeschaltet ist)

Teile diese Seite: