Literaturnachweis - Detailanzeige
Autor/inn/en | Schenker, Theresa; Kraemer, Angelika |
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Titel | Digital Escape Rooms for World Languages |
Quelle | In: NECTFL Review, 89 (2022), S.75-84 (10 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2164-5965 |
Schlagwörter | Gamification; Educational Games; Puzzles; Problem Solving; Cooperative Learning; Second Language Instruction; Language Skills; Teaching Methods; Computer Assisted Instruction; Student Attitudes; German |
Abstract | A digital escape room is a gamified activity in which students work collaboratively to solve a series of tasks or riddles within a certain amount of time. They are typically embedded in a story framework at the end of which students need to "escape" an imaginary scenario. Students explore the target culture while using the target language for solving puzzles with their peers. The versatility of digital escape rooms in language courses allows for implementation in online teaching, in F2F classrooms, and as homework assignments. Instructors can shape escape room tasks in many ways to help students practice relevant target language skills at all levels of instruction. Digital escape rooms are easy to set up by following the simple steps that are outlined in this article. Practical tips and student voices round out this article. (As Provided). |
Anmerkungen | Northeast Conference on the Teaching of Foreign Languages. 2400 Main Street, Buffalo, NY 14214. e-mail: info@nectfl.org; Web site: https://www.nectfl.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |