Literaturnachweis - Detailanzeige
Autor/inn/en | Cherkasova, Evgenia V.; Raby, Nicholas R. |
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Titel | An Interactive Multimedia Model for a "Big Questions" Course: Innovations in Teaching and Learning |
Quelle | In: International Journal for Talent Development and Creativity, 2 (2015) 2-, S.69-81 (13 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2291-7179 |
Schlagwörter | Instructional Innovation; Teaching Methods; Web Sites; Computer Games; Educational Change; Course Descriptions; Instructional Design; Educational Environment; Open Educational Resources; Learning Processes; Educational Trends; Trend Analysis; Humanities; Student Centered Learning; Futures (of Society); College Faculty; Program Descriptions; Higher Education Educational Innovation; Bildungsinnovation; Teaching method; Lehrmethode; Unterrichtsmethode; Web-Design; Computer game; Computerspiel; Computerspiele; Bildungsreform; Kursstrukturplan; Lesson concept; Lessonplan; Unterrichtsentwurf; Lernumgebung; Pädagogische Umwelt; Schulumwelt; Learning process; Lernprozess; Bildungsentwicklung; Trendanalyse; Geisteswissenschaften; Humanwissenschaften; Group work; Student-entered learning; Student-centred learning; Student centred learning; Schülerorientierter Unterricht; Schülerzentrierter Unterricht; Gruppenarbeit; Future; Society; Zukunft; Fakultät; Hochschulbildung; Hochschulsystem; Hochschulwesen |
Abstract | This paper presents a course design model created in response to the pedagogical challenges inherent in a 'Big Questions' course in the humanities. We conceptualize the model as an Open Dynamic Educational Project (ODEP), namely, a carefully designed learning environment--physical, intellectual, and digital--which comprises "both" a collection of growing multimedia resources "and" a dynamic community of learners who contribute to this collection and to the learning process as a whole. Methodologically, an ODEP aims at the ideals of "significant learning" and "deep learning" and makes use of digital technologies--in our case a website and a computer game--in order to enhance a student-oriented course design. As we discuss the role of digital aids we also touch on the new educational trend of "gameful learning", its potentials and possible shortcomings. Based on theoretical findings in conjunction with our practice of transforming a Big Questions course into an Open Dynamic Educational Project, we suggest a number of future trajectories. (As Provided). |
Anmerkungen | International Centre for Innovation in Education (ICIE) & Lost Prizes International (LPI). Postfach 12 40, D-89002, Ulm, Germany. Web site: http://www.ijtdc.net/ |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |