Literaturnachweis - Detailanzeige
Autor/inn/en | Butler, Yuko Goto; Someya, Yuumi; Fukuhara, Eiji |
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Titel | Online Games for Young Learners' Foreign Language Learning |
Quelle | In: ELT Journal, 68 (2014) 3, S.265-275 (11 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0951-0893 |
DOI | 10.1093/elt/ccu008 |
Schlagwörter | Computer Games; Second Language Programs; Second Language Instruction; English (Second Language); Language Tests; Language Proficiency; Game Theory; Gender Differences; Behavior Patterns; Elementary School Students; Early Childhood Education; Incidence; Cognitive Structures; Cognitive Processes; Difficulty Level; Performance Based Assessment; Foreign Countries; Japan Computer game; Computerspiel; Computerspiele; Fremdsprachenunterricht; English as second language; English; Second Language; Englisch als Zweitsprache; Language test; Sprachtest; Language skill; Language skills; Sprachkompetenz; Spieltheorie; Geschlechterkonflikt; Early childhood; Education; Frühkindliche Bildung; Frühpädagogik; Vorkommen; Cognitive structure; Kognitive Struktur; Cognitive process; Kognitiver Prozess; Schwierigkeitsgrad; Leistungsermittlung; Ausland |
Abstract | Young learners' use of instructional games in foreign language learning is not yet well understood. Using games that were part of the learning tools for an online assessment, Jido-Eiken, a standardized English proficiency test for young learners in Japan, we examined young learners' game-playing behaviours and the relationship of these behaviours with learning outcomes. The participants were 3,945 children aged 4 to 12. We found that games that children played with relative frequency tended to share a set of features, including being cognitively demanding, evoking one's curiosity, offering greater player control, and having multiple players. The frequency of plays decreased as the age increased in many games that we examined, but gender differences were hardly observed. We found different relational patterns between young learners' game scores and English performance depending on the games and difficulty levels of the assessment. We discuss the implications for instructional game developers and teachers of young language learners. (As Provided). |
Anmerkungen | Oxford University Press. Great Clarendon Street, Oxford, OX2 6DP, UK. Tel: +44-1865-353907; Fax: +44-1865-353485; e-mail: jnls.cust.serv@oxfordjournals.org; Web site: http://eltj.oxfordjournals.org/ |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |