Literaturnachweis - Detailanzeige
Autor/inn/en | Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim |
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Titel | Architectures for Developing Multiuser, Immersive Learning Scenarios |
Quelle | In: Simulation & Gaming, 43 (2012) 6, S.825-852 (28 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1046-8781 |
DOI | 10.1177/1046878112443323 |
Schlagwörter | Foreign Countries; Educational Games; Simulation; Video Games; Computer Games; Computer Simulation; Computer Assisted Instruction; Educational Technology; Instructional Design; Thinking Skills; Lifelong Learning; Expertise; Literature Reviews; Selection Criteria; Design Requirements; Open Universities; Instructional Materials; Computer System Design; Computer Software; Material Development; Guidelines; Data Analysis; Netherlands Ausland; Educational game; Lernspiel; Simulation program; Simulationsprogramm; Video game; Videospiel; Videospiele; Computer game; Computerspiel; Computerspiele; Computergrafik; Computersimulation; Computer based training; Computerunterstützter Unterricht; Unterrichtsmedien; Lesson concept; Lessonplan; Unterrichtsentwurf; Denkfähigkeit; Life-long learning; Lebenslanges Lernen; Expert appraisal; Selection criterion; Auslesekriterium; Design preferences; Gestaltungsmittel; Offene Universität; Lehrmaterial; Lehrmittel; Lehrmaterialentwicklung; Richtlinien; Auswertung; Niederlande |
Abstract | Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often inadequately tuned for learning. First, this study aims to identify architectures that more effectively support the development of multiuser immersive learning scenarios. Second, this study takes up the challenge to define and assemble more flexible architectures that cater for fast and easy development, which will become important in the current period of economic breakdown. Third, this study describes how such architectures should enable research into guidelines for multiuser immersive learning scenario design and development. This study outlines a method for defining and setting up such architectures by using experts and existing literature. (Contains 2 tables and 5 figures.) (As Provided). |
Anmerkungen | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |