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Autor/inMcDowall, Sue
InstitutionNew Zealand Council for Educational Research
TitelCritical Literacy and Games in New Zealand Classrooms. A Working Paper
Quelle(2017), (16 Seiten)
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Monographie
ISBN978-0-947509-20-0
SchlagwörterCritical Literacy; Educational Games; Foreign Countries; Learner Engagement; Play; Learning Activities; Student Participation; Student Centered Learning; New Zealand
AbstractWe know it is important to help students to critically engage with texts like books and movies. We want them to become skilled at questioning what's in front of them, and understand how texts are constructed, and whose interests are served. We also need to develop their critical literacy as they interact with games. So, how can we help them do this? In this paper I draw on the experiences of teachers and students in the "Games for Learning" project to explore how we can help students to develop critical games literacy through opportunities to play, question, review, modify, and make games. (As Provided).
AnmerkungenNew Zealand Council for Educational Research. P.O. Box 3237, Wellington 6140 New Zealand. Tel: +64-4384-7939; Fax: +64-4384-7933; Web site: http://www.nzcer.org.nz
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2020/1/01
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