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Autor/inn/enBrown, Jeanette A.; MacDougall, Mary Ann
InstitutionVirginia Univ., Charlottesville.
TitelComputerized Simulated Games: A Socialization Tool for Child Guidance.
Quelle(1971), (13 Seiten)
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BeigabenTabellen
Dokumenttypgedruckt; online; Monographie
SchlagwörterTagungsbericht; Computer Assisted Instruction; Computer Oriented Programs; Elementary Education; Elementary School Students; Group Counseling; Groups; Problem Solving; School Counselors; School Guidance; Simulation; Social Development; Socialization
AbstractThis paper describes a computer-controlled simulation game designed to teach social skills to elementary school pupils. The major purposes of this man machine social system are to develop in students the ability to: (1) observe pupil behaviors in group problem-solving situations, (2) identify and analyze the relationship of these behaviors to the success of the group in its problem-solving task, and (3) generalize the implications of these observed behaviors to other settings. The game consists of three stages which correspond to the above objectives and represent an integrated instructional system in which pupils, counselors, and media components interact. In the first stage the pupil views video tapes which present a wide range of pupil behavior types in a group setting. The second stage requires the pupil to analyze his observations by interrogating a computer system. In the final stage students meet with a counselor in a group discussion to evaluate the information they have individually acquired. They examine alternative solutions to the problem and a concensus is achieved through an exchange of various socio-cultural views held by the participants. Implications of such a system for elementary school counseling are discussed. (RSM)
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2004/1/01
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