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Autor/inKlebl, Michael
TitelEducational Interoperability Standards: IMS Learning Design and DIN Didactical Object Model.
QuelleAus: Elers, Ulf-Daniel (Hrsg.); Pawlowski, Jan Martin (Hrsg.): Handbook on Quality and Standardisation in E-Learning. Berlin: Springer (2006) S. 225-250
PDF als Volltext  Link als defekt meldenVerfügbarkeit 
Spracheenglisch
Dokumenttyponline; gedruckt; Sammelwerksbeitrag
ISBN978-3-540-32787-5; 978-3-540-32788-2
DOI10.1007/3-540-32788-6_16
SchlagwörterLernumgebung; Blended Learning; E-Learning
AbstractStarting from the first public draft of IMS Learning Design in November 2002, a research project at the Catholic University Eichstaett-Ingolstadt in Germany was dedicated to the conceptual examination and empirical review of IMS Learning Design Level A. A prototypical runtime environment called 'lab005' was developed. It was built based on Moodle, a web-based, open source course management system. Development and use of the lab005 runtime environment were intensely evaluated. Several university courses provided a use case for the empirical review of IMS Learning Design, which covered mainly two issues: firstly, whether IMS Learning Design can be used to support mixed mode learning scenarios (use for blended learning), and secondly, how users interact in learning situations with a learning environment for IMS Learning Design (usability in terms of human-computer interaction). This article gives an overview of the web-based learning environment lab005, its underlying concepts and outcomes of experimental use and evaluation. Though limited in scope, the successful implementation of IMS Learning Design in higher education proves the possibility to support mixed mode learning scenarios. Key concepts for the graphical user interface of lab005 are illustrated in order to give insights into the use of IMS Learning Design in mixed mode learning scenarios. Details in the results of evaluation concern the classification of learning objects, the use of environment as an element in IMS Learning Design and challenges in the application with face-to-face situations and with real life objects in classroom learning scenarios. (Orig.).
Erfasst vonExterner Selbsteintrag
Update2009/1
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