Literaturnachweis - Detailanzeige
Autor/inn/en | Oberprieler, Kerstin; Leonard, Simon N. |
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Titel | A Model for Using Activity Theory in Education Design: A Gamification Example |
Quelle | (2015), (11 Seiten)
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Monographie |
Schlagwörter | Social Theories; Instructional Design; Workplace Learning; Games; Teaching Methods; Educational Games |
Abstract | This paper argues that the emergence of design thinking and design-research provide a renewed opportunity for expansive learning, and proposes a model for educational design using concepts drawn from Activity Theory, Ecological Cognition, and other systems-based understandings of learning. The model is argued in the context of a design project involving the "gamification" of workplace learning. The use of games and game mechanics has become a popular approach to workplace learning due to the apparent capacity of the approach to increase collaborative problem solving and "user" buy-in. This paper, however, discusses a workplace learning game that, in prototype, has lead to significant transformation or workplace practice, particularly in relation to information and knowledge sharing within the company. Through a design-research process, we use the proposed model to examine the game and identify its successful features. The paper concludes with a discussion of how the model can inform understandings of the value created through learning in workplaces and other settings. (As Provided). |
Anmerkungen | Australian Association for Research in Education. AARE Secretariat, One Geils Court, Deakin ACT 2600, Australia. Tel: +61-2-6285-8388; e-mail: aare@aare.edu.au; Web site: http://www.aare.edu.au |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2020/1/01 |