Literaturnachweis - Detailanzeige
Autor/inn/en | Bai, Haiyan; Pan, Wei; Hirumi, Astusi; Kebritchi, Mansureh |
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Titel | Assessing the Effectiveness of a 3-D Instructional Game on Improving Mathematics Achievement and Motivation of Middle School Students |
Quelle | In: British Journal of Educational Technology, 43 (2012) 6, S.993-1003 (11 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0007-1013 |
DOI | 10.1111/j.1467-8535.2011.01269.x |
Schlagwörter | Mathematics Achievement; Learning Motivation; Algebra; Control Groups; Mathematics Education; Quasiexperimental Design; Middle School Students; Grade 8; Pretests Posttests; Student Motivation; Educational Games; Mathematics Instruction; Educational Technology; Computer Simulation; Computer Games; Mathematics Tests; Questionnaires; Benchmarking; Multivariate Analysis; Teaching Methods; Student Surveys; Computer Assisted Instruction Mathmatics sikills; Mathmatics achievement; Mathematical ability; Mathematische Kompetenz; Motivation for studies; Lernmotivation; Mathematische Bildung; Middle school; Middle schools; Student; Students; Mittelschule; Mittelstufenschule; Schüler; Schülerin; School year 08; 8. Schuljahr; Schuljahr 08; Schulische Motivation; Educational game; Lernspiel; Mathematics lessons; Mathematikunterricht; Unterrichtsmedien; Computergrafik; Computersimulation; Computer game; Computerspiel; Computerspiele; Fragebogen; Multivariate Analyse; Teaching method; Lehrmethode; Unterrichtsmethode; Schülerbefragung; Computer based training; Computerunterstützter Unterricht |
Abstract | This research study assessed the effectiveness of a three-dimensional mathematics game, DimensionM, through a pretest-posttest control group quasi-experimental design. Participants consisted of 437 eighth graders. The classrooms were randomly assigned either to the treatment group that utilized DimensionM as a supplement to regular classroom instructions or to the control group that received regular class instructions without any computer activities. The results of the analysis on the pretest-posttest data revealed that the DimensionM game increased mathematical knowledge acquisition in algebra and maintained student motivation to learn. The findings suggest that the implementation of DimensionM in mathematics education can greatly benefit middle school students learning algebra. (Contains 3 tables.) (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |