Literaturnachweis - Detailanzeige
Autor/in | Games, Ivan Alex |
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Titel | "Gamestar Mechanic": Learning a Designer Mindset through Communicational Competence with the Language of Games |
Quelle | In: Learning, Media and Technology, 35 (2010) 1, S.31-52 (22 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1743-9884 |
Schlagwörter | Design; Role Playing; Discourse Analysis; Thinking Skills; Literacy; Workshops; After School Programs; Transcripts (Written Records); Middle School Students; Program Descriptions; Learning Processes; Experiential Learning; Case Studies; Educational Technology; Electronic Learning; Computer Software; Computer Simulation; Simulated Environment; Access to Computers; Computer Uses in Education; Program Effectiveness; Program Implementation; Instructional Effectiveness; Psycholinguistics; Language Skills; Minority Groups; Disproportionate Representation; Disadvantaged; Internet; Games; Video Technology; New York; Wisconsin Rollenspiel; Diskursanalyse; Denkfähigkeit; Alphabetisierung; Schreib- und Lesefähigkeit; Lernwerkstatt; Schulung; After school education; After-school programs; Program; Programs; Programme; Außerschulische Jugendbildung; Programm; Middle school; Middle schools; Student; Students; Mittelschule; Mittelstufenschule; Schüler; Schülerin; Learning process; Lernprozess; Experiental learning; Erfahrungsorientiertes Lernen; Case study; Fallstudie; Case Study; Unterrichtsmedien; Computergrafik; Computersimulation; Künstliche Umwelt; Computernutzung; Unterrichtserfolg; Psycholinguistik; Language skill; Sprachkompetenz; Ethnische Minderheit; Game; Spiel; Spiele |
Abstract | This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children adopt a designer mindset, together with its associated forms of language and literacy in the context of computer game production. Using case studies and discourse analysis, this article examines the ways in which learning "the language of games" provided by "Gamestar Mechanic" can help even young students learn thinking skills and communication important to learners in the twenty-first century, and can help transform the way children understand the games they play in positive ways. (Contains 11 figures.) (As Provided). |
Anmerkungen | Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |