Literaturnachweis - Detailanzeige
Autor/inn/en | Owston, Ron; Wideman, Herb; Ronda, Natalia Sinitskaya; Brown, Christine |
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Titel | Computer Game Development as a Literacy Activity |
Quelle | In: Computers & Education, 53 (2009) 3, S.977-989 (13 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0360-1315 |
DOI | 10.1016/j.compedu.2009.05.015 |
Schlagwörter | Computers; Games; Development; Learning Activities; Literacy; Student Motivation; Learner Engagement; Grade 4; Experimental Groups; Control Groups; Activity Units; Editing; Writing Skills; Pretests Posttests; Questioning Techniques Digitalrechner; Game; Spiel; Spiele; Entwicklung; Lernaktivität; Alphabetisierung; Schreib- und Lesefähigkeit; Schulische Motivation; School year 04; 4. Schuljahr; Schuljahr 04; Area of activity; Tätigkeitsfeld; Redaktion; Textbearbeitung; Writing skill; Schreibfertigkeit; Befragungstechnik; Fragetechnik |
Abstract | This study examined computer game development as a pedagogical activity to motivate and engage students in curriculum-related literacy activities. We hypothesized that as a consequence, students would improve their traditional reading and writing skills as well as develop new digital literacy skills. Eighteen classes of grade 4 students were assigned to either an experimental or control group. Both groups studied the same curriculum unit over a 10 week period, however, in addition the experimental group developed computer games related to the unit using a game development shell. An analysis of pre- and post-unit scores on two standardized literacy test batteries revealed that the experimental students performed significantly better on one of the subtests, a measure of logical sentence construction (p = 0.002). Field notes and teacher interview data indicated that game development helped improve student content retention, ability to compare and contrast information presented, utilize more and different kinds of research materials including digital resources, editing skills, and develop an insight into questioning skills. (Contains 2 tables and 2 figures.) (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2017/4/10 |