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Autor/inn/enMastel, Kristen; Huston, Dave
TitelUsing Video Games to Teach Game Design: A Gaming Collection for Libraries
QuelleIn: Computers in Libraries, 29 (2009) 3, S.41-44 (4 Seiten)
PDF als Volltext Verfügbarkeit 
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN1041-7915
SchlagwörterVideo Games; Learning Resources Centers; Educational Resources; Computer Software; Interdisciplinary Approach; Library Services; Computer Assisted Design; Universities; United States
AbstractGame-design programs are relatively new in the world of academia, as the author of this article discovered when she worked as Brown College's librarian and learning resource center coordinator. With that newness comes the challenge of determining a "core" collection of materials to support the discipline. This kind of core collection is especially difficult to put together because game design is interdisciplinary: Students learn about anatomy to be able to replicate human and animal forms; they learn about physics and how characters interact and move within their virtual worlds; they learn about physical space and level design; and they learn how to create a story. In addition, games can teach game-design students about graphic design and marketing and can present business models that will help them create sustainable products. In this article, the authors present a sample of video games that will help librarians build a core collection for their game-design programs. (Contains 11 resources.) (ERIC).
AnmerkungenInformation Today, Inc. 143 Old Marlton Pike, Medford, NJ 08055-8750. Tel: 800-300-9868; Tel: 609-654-6266; Fax: 609-654-4309; e-mail: custserv@infotoday.com; Web site: http://infotoday.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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