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Autor/inn/enPowell, James; Wright, Theo; Newland, Paul; Creed, Chris; Logan, Brian
TitelFire Play: ICCARUS--Intelligent Command and Control, Acquisition and Review Using Simulation
QuelleIn: British Journal of Educational Technology, 39 (2008) 2, S.369-389 (21 Seiten)Infoseite zur Zeitschrift
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Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0007-1013
DOI10.1111/j.1467-8535.2008.00831.x
SchlagwörterFire Protection; Fire Science Education; Artificial Intelligence; Case Studies; Computer Assisted Instruction; Computer Simulation; Computer Software; Computer System Design; Decision Making; Interactive Video; Supervisory Training; Training Methods; Visual Aids; Foreign Countries; United Kingdom
AbstractIs it possible to educate a fire officer to deal intelligently with the command and control of a major fire event he will never have experienced? The authors of this paper believe there is, and present here just one solution to this training challenge. It involves the development of an intelligent simulation based upon computer managed interactive media. The expertise and content underpinning this educational development was provided by the West Midlands Fire Service. Their brief for this training programme was unambiguous and to the point: (1) Do not present the trainee with a model answer, because there are no generic fires. Each incident is novel, complex, and often "wicked" in that it changes obstructively as it progresses. Thus firefighting demands that Commanders impose their individual intelligence on each problem to solve it; (2) A suitable Educational Simulator should stand alone; operate in real time; emulate as nearly as possible the "feel" of the fireground; present realistic fire progress; incorporate the vast majority of those resources normally present at a real incident; bombard the trainee with information from those sources; provide as few system-prompts as possible; (3) There should also be an interrogable visual debrief which can be used after the exercise to give the trainees a firm understanding of the effects of their actions. This allows them to draw their own conclusions of their command effectiveness. Additionally, such a record of command and control will be an ideal initiator of tutorial discussion; (4) The simulation should be realisable on a hardware/software platform of 10 000 British Pounds; and (5) The overriding importance is that the simulation should "emulate as nearly as possible the feelings and stresses of the command role". [This paper was first published in "Interactive Learning International," Vol. 8, no. 2, 1992, 109-126, by John Wiley & Sons Ltd. (EJ446122).] (Author).
AnmerkungenBlackwell Publishing. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8599; Fax: 781-388-8232; e-mail: customerservices@blackwellpublishing.com; Web site: http://www.blackwellpublishing.com/jnl_default.asp
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2017/4/10
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