Literaturnachweis - Detailanzeige
Autor/inn/en | Stancin, Kristian; Hoic-Bozic, Natasa; Skocic Mihic, Sanja |
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Titel | Key Characteristics of Digital Educational Games for Students with Intellectual Disabilities |
Quelle | In: International Journal of Game-Based Learning, 12 (2022) 1, (15 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 2155-6849 |
Schlagwörter | Foreign Countries; Special Education Teachers; Educational Technology; Game Based Learning; Technology Uses in Education; Students with Disabilities; Intellectual Disability; Student Needs; Elementary Secondary Education; Croatia Ausland; Special education; Teacher; Teachers; Sonderpädagoge; Sonderpädagogik; Sonderschulwesen; Lehrer; Lehrerin; Lehrende; Unterrichtsmedien; Technology enhanced learning; Technology aided learning; Technologieunterstütztes Lernen; Student; Students; Disability; Disabilities; Schüler; Schülerin; Studentin; Behinderung; Intellect; Verstand; Kroatien |
Abstract | An individual approach to learning is very important forstudents with disabilities. Teaching based on games enables certain educational content to be introduced to studentsin a suitable and understandable way. The aim of this paper is to identify important characteristics digital educational games should have to be playable by students with intellectual disabilities. The key characteristics will facilitate special education teachers' selection of digital educational games that their students can play which will enhance the teaching process and enable students with intellectual disabilitiesto acquire academic and socio-emotional skills necessary to function in everyday life. The research was conducted in two phases. The first phase included a review of the literature that identified 13 characteristics. The second phase of the research was a survey with special education teachers that provided leveling for eight characteristics and defined nine additional characteristics without leveling by which one can assess whether a game can be played by a student with intellectual disabilities. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |