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Autor/inn/enSivrikaya, Tugba; Çetin, Müzeyyen Eldeniz
TitelExamination of Digital Game Addiction Levels of Adolescent Mainstreaming Students
QuelleIn: Journal of Learning and Teaching in Digital Age, 8 (2023) 1, S.47-54 (8 Seiten)
PDF als Volltext kostenfreie Datei Verfügbarkeit 
ZusatzinformationORCID (Sivrikaya, Tugba)
ORCID (Çetin, Müzeyyen Eldeniz)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
SchlagwörterComputer Games; Video Games; Addictive Behavior; High School Students; Vocational Schools; Psychological Patterns; Foreign Countries; Turkey
AbstractThis study aims to examine the digital game addiction levels of adolescent mainstreaming students in terms of various variables. 157 adolescent mainstreaming students between the ages of 12-18 who attend secondary school, Anatolian High School, Vocational and Technical Anatolian High School, and Vocational Education Center in Düzce province participated in the research. Data were collected using the Demographic Data Form and the Digital Game Addiction Scale in the study, which is designed with the single survey model. As a result of the research, the digital game addiction levels of mainstreaming students among adolescents were found to be low in general. While there was no significant difference between digital game addiction levels of adolescent mainstreaming students according to grade level, type of disability, and degree of disability, there was a significant difference according to gender and type of school attended. Suggestions for further research and applications are included. (As Provided).
AnmerkungenJournal of Learning and Teaching in Digital Age. Gazi University, Gazi Faculty of Education, Department of Computer and Instructional Technologies Teaching, Bosna Building Room 430, Yenimahalle, Ankara, Turkey 06500. e-mail: joltida.info@gmail.com; Web site: https://dergipark.org.tr/en/pub/joltida
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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