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Autor/inn/enLu, Zhuotao; Chiu, Ming M.; Cui, Yunhuo; Mao, Weijie; Lei, Hao
TitelEffects of Game-Based Learning on Students' Computational Thinking: A Meta-Analysis
QuelleIn: Journal of Educational Computing Research, 61 (2023) 1, S.235-256 (22 Seiten)Infoseite zur Zeitschrift
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ZusatzinformationORCID (Lu, Zhuotao)
ORCID (Mao, Weijie)
ORCID (Lei, Hao)
Spracheenglisch
Dokumenttypgedruckt; online; Zeitschriftenaufsatz
ISSN0735-6331
DOI10.1177/07356331221100740
SchlagwörterGame Based Learning; Computation; Thinking Skills; Meta Analysis; Effect Size; Role Playing; Intervention; Elementary School Students; Middle School Students; High School Students; College Students; Kindergarten; Individualism
AbstractThis meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval 0.532-0.821) with significant heterogeneity among effect sizes. Among game types, role-playing yielded the largest GBL effect size, followed by action, puzzles, and adventures. Moreover, the effect of GBL on CT was weaker among students in countries that were more individualistic than others. Lastly, interventions between four hours and one week showed the largest GBL effect size, followed by those over four weeks, up to four hours, and between one week and four weeks. (As Provided).
AnmerkungenSAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: https://sagepub.com
Erfasst vonERIC (Education Resources Information Center), Washington, DC
Update2024/1/01
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