Literaturnachweis - Detailanzeige
Autor/in | Hughes, Rebecca |
---|---|
Titel | Once You Shop, You Can't Stop: Are Big-Brand Companies Producing Games for Girls, or Girls Themselves? |
Quelle | In: Gender and Education, 34 (2022) 4, S.394-410 (17 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Zusatzinformation | ORCID (Hughes, Rebecca) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0954-0253 |
DOI | 10.1080/09540253.2021.1962517 |
Schlagwörter | Gender Issues; Video Games; Sex Role; Females; Internet; Femininity; Marketing |
Abstract | Free, online games tailored specifically for girls have carved out a burgeoning niche in a marketplace that has traditionally catered to the interests of boys. However, girls' games may have a negative impact not only on girls' perceptions of their gendered roles in society, but also on their attitudes towards their future career choices. Using purposeful sampling, a series of girls' games were drawn from the Disney, Hasbro, Mattel, and Shopkins websites for investigation. Thematic analysis identified four major themes: (1) emphasis on girls' perceived interest in clothes, make-up, and shopping, (2) promotion of idealized notions of femininity, which is wholesome, compliant, and domesticated, (3) emphasis on gender performanity and role-play, (4) reinforcement of leisure activities and frivolous over-consumption. Media messaging conveys the cultural ideologies, sociopolitical agendas, and economic interests of multinational corporations. Are big-brand companies producing engaging games for girls, or are they instead producing girls themselves? (As Provided). |
Anmerkungen | Routledge. Available from: Taylor & Francis, Ltd. 530 Walnut Street Suite 850, Philadelphia, PA 19106. Tel: 800-354-1420; Tel: 215-625-8900; Fax: 215-207-0050; Web site: http://www.tandf.co.uk/journals |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |