Literaturnachweis - Detailanzeige
Autor/in | Chen, Julian ChengChiang |
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Titel | The Interplay of Avatar Identities, Self-Efficacy, and Language Practices |
Quelle | In: Australian Review of Applied Linguistics, 44 (2021) 1, S.65-81 (17 Seiten)
PDF als Volltext |
Zusatzinformation | ORCID (Chen, Julian ChengChiang) |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 0155-0640 |
Schlagwörter | Computer Simulation; Identification (Psychology); Self Efficacy; Language Usage; English (Second Language); Second Language Learning; Computer Mediated Communication; Electronic Learning; Teaching Methods; Educational Technology; Student Attitudes; Adult Students Computergrafik; Computersimulation; Self-efficacy; Selbstwirksamkeit; Sprachgebrauch; English as second language; English; Second Language; Englisch als Zweitsprache; Zweitsprachenerwerb; Computerkonferenz; Teaching method; Lehrmethode; Unterrichtsmethode; Unterrichtsmedien; Schülerverhalten; Adult; Adults; Student; Students; Erwachsenenalter; Studentin; Schüler; Schülerin |
Abstract | This study intends to examine English as a foreign language (EFL) learners' attitudes toward practicing English in Second Life (SL) and to unpack the effects of avatar identities on EFL learners' sense of self-efficacy and language practices. Nine EFL learners worldwide participated in a task-based course in SL, using avatars to carry out SL-related tasks while interacting with peers and the teacher via voice chat. Qualitative data were triangulated from multiple sources: learner reflective journals, a post-course survey, and semi-structured interviews. Three major themes emerged: (1) the effects of masked identity on learning; (2) the impact of telepresence and copresence on learning; and (3) the perceived attitudes toward avatar affinity. Findings implicate that the avatar form renders masked identities to safeguard learners' self-efficacy and empower their language practices. It also opens up a research avenue on the impact of avatar identities on language learning and teaching in 3D virtual environments. (As Provided). |
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Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |