Literaturnachweis - Detailanzeige
Autor/inn/en | Alemi, Minoo; Khatoony, Shiva |
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Titel | Virtual Reality Assisted Pronunciation Training (VRAPT) for Young EFL Learners |
Quelle | In: Teaching English with Technology, 20 (2020) 4, S.59-81 (23 Seiten)Infoseite zur Zeitschrift
PDF als Volltext |
Sprache | englisch |
Dokumenttyp | gedruckt; online; Zeitschriftenaufsatz |
ISSN | 1642-1027 |
Schlagwörter | Pronunciation Instruction; Teaching Methods; Computer Simulation; Robotics; Computer Assisted Instruction; Second Language Learning; Second Language Instruction; English (Second Language); Foreign Countries; Elementary School Students; Pretests Posttests; Language Tests; Test Items; Vowels; Iran Ausspracheübung; Teaching method; Lehrmethode; Unterrichtsmethode; Computergrafik; Computersimulation; Robotertechnik; Computer based training; Computerunterstützter Unterricht; Zweitsprachenerwerb; Fremdsprachenunterricht; English as second language; English; Second Language; Englisch als Zweitsprache; Ausland; Language test; Sprachtest; Test content; Testaufgabe |
Abstract | Technology integration has become increasingly prevalent in language education and technology teaching tools are currently used for English instruction. In line with this trend, it is also believed to be influential in teaching and learning pronunciation. To cast an empirical light on this issue, this study aimed to analyse the influence of Virtual Reality Assisted Pronunciation Training (VRAPT) on pronunciation of young Iranian EFL learners. With respect to this, 18 low-intermediate English language learners (6-12 years old) were invited to take part in the study held in the lab at Sharif University of Technology in Iran. First, their English language pronunciation was measured by a pronunciation pre-test through "Speech ace Browser." Next, in a virtual environment, during 10 sessions (each session 90 minutes), the participants received instructions on all of the pronunciation items measured in the test (consists of English vowels like /[near-close near-front unrounded vowel]/ and /i/ and also vowels of /[near-close back rounded vowel]/ and /u/) through the Virtual Reality (VR) game administered by a humanoid robot. The results of a paired samples t-test revealed that there was a significant difference between learners' performance before and after the training sessions. This paper recommends that simulated games within virtual reality could be applied in enhancing pronunciation skills of EFL learners and utilized in helping them to develop native-like pronunciation. It also generates new ways of thinking about VRAPT as an innovative teaching approach and creating an efficient and pleasurable English learning environment. (As Provided). |
Anmerkungen | IATEFL Poland Computer Special Interest Group / University of Nicosia / Maria Curie-Sklodowska University. Ul. J. Sowinskiego 17, 20-041 Lublin, Poland. Web site: http://tewtjournal.org |
Erfasst von | ERIC (Education Resources Information Center), Washington, DC |
Update | 2024/1/01 |